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Torg and D20 Modern
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<blockquote data-quote="herald" data-source="post: 532922" data-attributes="member: 1112"><p>OK, I found WEG's web site and spent about $130 bucks to get just about every single publication for Torg. ( $10 fo the starter set, $2 for all the other game suplements) It was a huge hall!</p><p></p><p>So now I'm reading it and some of the things that occur to me is that much of it doesn't have to be translated. Characters that choose to be part of a d20 class have special stat based feats much like Torg does. The cards were an optional part of the game, but could be reworked. (Haven't really gave it to much of a look yet.) </p><p></p><p>The main translation seems to be dealing with posibility points and how they interact with d20 rules. </p><p></p><p>But let me back up and say this. For those who have played Torg, what would you keep and what would you do away with rules wise? </p><p></p><p>Just so people know where i'm comming from, I'm considering doing a D20 Torg. It would be as if the earlier campaign had never happened, and I might consider totally differant Highlords and/or placements of altered reality zones. (I'm thinking of putting something new like a weird/wild, wild west area in the American west. Something like Deadlands, but more mad scientist than bunches of undead .) </p><p></p><p>So, any thoughts out there?</p></blockquote><p></p>
[QUOTE="herald, post: 532922, member: 1112"] OK, I found WEG's web site and spent about $130 bucks to get just about every single publication for Torg. ( $10 fo the starter set, $2 for all the other game suplements) It was a huge hall! So now I'm reading it and some of the things that occur to me is that much of it doesn't have to be translated. Characters that choose to be part of a d20 class have special stat based feats much like Torg does. The cards were an optional part of the game, but could be reworked. (Haven't really gave it to much of a look yet.) The main translation seems to be dealing with posibility points and how they interact with d20 rules. But let me back up and say this. For those who have played Torg, what would you keep and what would you do away with rules wise? Just so people know where i'm comming from, I'm considering doing a D20 Torg. It would be as if the earlier campaign had never happened, and I might consider totally differant Highlords and/or placements of altered reality zones. (I'm thinking of putting something new like a weird/wild, wild west area in the American west. Something like Deadlands, but more mad scientist than bunches of undead .) So, any thoughts out there? [/QUOTE]
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