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Torg Eternity Coming in 2016
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<blockquote data-quote="Rabbitball" data-source="post: 7676441" data-attributes="member: 6787661"><p>The Drama Deck was a set of cards that managed several aspects of the game:</p><ul> <li data-xf-list-type="ul">On the player's half (cards were split in half with player use on one half and GM information rotated on the other half) was a benefit you could spend the card for. This could be a reroll of a failed skill check or attack, a bonus to an attribute or skill for the round, a Possibility (adding another die to your check), or other potentially useful ability. It also allowed a player to potentially introduce subplots and other characters into the adventure (with GM still having veto rights if it would horribly break the narrative). Cards could be traded between players on a one-for-one basis, which had the potential to set up a trade which would allow multiple cards to end up in one player's hands which could be spent all at once for a massive effect.</li> <li data-xf-list-type="ul">On the GM side, the card listed which side (heroes or villians) had the initiative for the round. Heroes would have the initiative advantage in Standard encounters, while Villains would have it in Dramatic encounters. It also had the potential to confer advantages or penalties to one or both sides (Confused, Up, Flurry, Stymied, etc.) and listed Approved Actions for the heroes. Heroes were not required to perform the Approved Action, but a hero that succeeded at an Approved Action could draw a new card.</li> <li data-xf-list-type="ul">In between, rotated so that it aligned with the GM side of the card, was the Dramatic Skill Resolution bar. This was an early forerunner of the D&D 4th Edition Skill Challenges, except that it allowed the GM to designate up to 4 steps in a skill challenge (which did not always have to be the same skill) with potentially varying difficulty, and the line would indicate which of the steps were available to perform in any given round. It could also have a potential problem which would force the players to "waste" a round dealing with it or face greater problems down the road.</li> </ul></blockquote><p></p>
[QUOTE="Rabbitball, post: 7676441, member: 6787661"] The Drama Deck was a set of cards that managed several aspects of the game: [LIST] [*]On the player's half (cards were split in half with player use on one half and GM information rotated on the other half) was a benefit you could spend the card for. This could be a reroll of a failed skill check or attack, a bonus to an attribute or skill for the round, a Possibility (adding another die to your check), or other potentially useful ability. It also allowed a player to potentially introduce subplots and other characters into the adventure (with GM still having veto rights if it would horribly break the narrative). Cards could be traded between players on a one-for-one basis, which had the potential to set up a trade which would allow multiple cards to end up in one player's hands which could be spent all at once for a massive effect. [*]On the GM side, the card listed which side (heroes or villians) had the initiative for the round. Heroes would have the initiative advantage in Standard encounters, while Villains would have it in Dramatic encounters. It also had the potential to confer advantages or penalties to one or both sides (Confused, Up, Flurry, Stymied, etc.) and listed Approved Actions for the heroes. Heroes were not required to perform the Approved Action, but a hero that succeeded at an Approved Action could draw a new card. [*]In between, rotated so that it aligned with the GM side of the card, was the Dramatic Skill Resolution bar. This was an early forerunner of the D&D 4th Edition Skill Challenges, except that it allowed the GM to designate up to 4 steps in a skill challenge (which did not always have to be the same skill) with potentially varying difficulty, and the line would indicate which of the steps were available to perform in any given round. It could also have a potential problem which would force the players to "waste" a round dealing with it or face greater problems down the road. [/LIST] [/QUOTE]
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