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TORG: Eternity Who has played it?
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<blockquote data-quote="JiffyPopTart" data-source="post: 7996192" data-attributes="member: 4881"><p>I'm all in on Torg. Both the original and the new version. Here is my quick synopsis of the bigger changes...</p><p></p><p>OT=Old Torg, NT=New Torg</p><p></p><p>1. Possibilities aren't used for advancing the character anymore. They are are a renewing resources that is a use-it-or-lose-it source of either helping a die roll or avoiding damage. Now you gain XP which advances the character.</p><p></p><p>2. In OT you generated a bonus number that added both to the to-hit and the damage values, in NT your bonus number generates only your to-hit value. If you equal the difficulty you just do the base damage of the attack. If you equal Difficulty+5 you add an exploding D6 to the damage value. If you equal Difficulty+10 you add two exploding D6 to the damage value.</p><p></p><p>3. There are no more K's and O's in the conditions. The combat chart for all the non-attack combat skills (like Maneuver or Taunt) has changed a bit and is simplified.</p><p></p><p>4. Nippon Tech has been updated to include more of Asia (China specifically) and has an updated metaplot regarding a Resident Evil type outbreak in addition to it's corporate ninja shenanigans.</p><p></p><p>5. Tharkold is now in from the beginning, it invaded in Russia, the bridge was nuked, and now there is a mad max technodemon fallout area coating much of the area in Russia.</p><p></p><p>6. The deck of cards is now divided in two, one for the players and one for the GM. There is third deck of cards added in called Cosm cards that let the players do something cosm theme related that adds an obstacle but gives a reward. You only get 1 card per adventure usually. If you want you can add cosm specific cards to the decks to shape the feel of the combats to fit the themes of each place a little more.</p><p></p><p>7. Players have access to Feats, like DnD. They are fairly powerful and distinguish between the different characters well.</p><p></p><p>8. The game is streamlined from OT, but still pretty fiddly when compared to DnD5e.</p><p></p><p>9. Currently they have released the cosm books for Nile Empire, Aysle, and the Living Land. Cyberpapcy is coming soon (they already had the crowdfunding for it), and next in order is Tharkold, Orrorsh, and then finally Pan Pacifica (formerly Nippon Tech)</p><p></p><p>Torg is my favorite game of all time so please feel free to ask questions if you have any.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7996192, member: 4881"] I'm all in on Torg. Both the original and the new version. Here is my quick synopsis of the bigger changes... OT=Old Torg, NT=New Torg 1. Possibilities aren't used for advancing the character anymore. They are are a renewing resources that is a use-it-or-lose-it source of either helping a die roll or avoiding damage. Now you gain XP which advances the character. 2. In OT you generated a bonus number that added both to the to-hit and the damage values, in NT your bonus number generates only your to-hit value. If you equal the difficulty you just do the base damage of the attack. If you equal Difficulty+5 you add an exploding D6 to the damage value. If you equal Difficulty+10 you add two exploding D6 to the damage value. 3. There are no more K's and O's in the conditions. The combat chart for all the non-attack combat skills (like Maneuver or Taunt) has changed a bit and is simplified. 4. Nippon Tech has been updated to include more of Asia (China specifically) and has an updated metaplot regarding a Resident Evil type outbreak in addition to it's corporate ninja shenanigans. 5. Tharkold is now in from the beginning, it invaded in Russia, the bridge was nuked, and now there is a mad max technodemon fallout area coating much of the area in Russia. 6. The deck of cards is now divided in two, one for the players and one for the GM. There is third deck of cards added in called Cosm cards that let the players do something cosm theme related that adds an obstacle but gives a reward. You only get 1 card per adventure usually. If you want you can add cosm specific cards to the decks to shape the feel of the combats to fit the themes of each place a little more. 7. Players have access to Feats, like DnD. They are fairly powerful and distinguish between the different characters well. 8. The game is streamlined from OT, but still pretty fiddly when compared to DnD5e. 9. Currently they have released the cosm books for Nile Empire, Aysle, and the Living Land. Cyberpapcy is coming soon (they already had the crowdfunding for it), and next in order is Tharkold, Orrorsh, and then finally Pan Pacifica (formerly Nippon Tech) Torg is my favorite game of all time so please feel free to ask questions if you have any. [/QUOTE]
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