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Torg/Master Book RPG system...
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3647012" data-attributes="member: 710"><p>When I joined my current group, they were still pretty big in Torg, but they were in the switch to the new D&D 3. Edition, so I didn't see a lot of Torg play.</p><p></p><p>I think the setting is brilliant - you can have such immensely diverse characters and have such an immensely diverse adventure setting. </p><p></p><p>But the game system is also pretty good. The "one base mechanic for everything" is really well thought out, and does a lot to make the game fast and well playable.</p><p></p><p>Unfortunately, my group discovered that playing D&D spoils the players - D&D trains you to be very cautious with what you do, becoming conversative with your available powers and so on. But that, frankly, doesn't work with Torg. It's an high action system, where you have to take the Initiative and be aggressive, take daring risks - and succeed with them. </p><p></p><p>The Drama Deck, Possibilities, you have to learn how to use them actively and flow with them. </p><p>That's pretty hard for a D&D veteran (as we all have become) for which each round basically offers the same tactical options. </p><p></p><p>But I think ultimately, the game system was very well thought out, and given some more play experience, even a D&D veteran should become a good player and enjoy the system. (But beware of returning to a D&D game unprepared. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3647012, member: 710"] When I joined my current group, they were still pretty big in Torg, but they were in the switch to the new D&D 3. Edition, so I didn't see a lot of Torg play. I think the setting is brilliant - you can have such immensely diverse characters and have such an immensely diverse adventure setting. But the game system is also pretty good. The "one base mechanic for everything" is really well thought out, and does a lot to make the game fast and well playable. Unfortunately, my group discovered that playing D&D spoils the players - D&D trains you to be very cautious with what you do, becoming conversative with your available powers and so on. But that, frankly, doesn't work with Torg. It's an high action system, where you have to take the Initiative and be aggressive, take daring risks - and succeed with them. The Drama Deck, Possibilities, you have to learn how to use them actively and flow with them. That's pretty hard for a D&D veteran (as we all have become) for which each round basically offers the same tactical options. But I think ultimately, the game system was very well thought out, and given some more play experience, even a D&D veteran should become a good player and enjoy the system. (But beware of returning to a D&D game unprepared. :) ) [/QUOTE]
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