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Torg/Master Book RPG system...
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<blockquote data-quote="Vargo" data-source="post: 3647225" data-attributes="member: 4436"><p>I love the Drama Deck.</p><p></p><p>In the games I played in back in the mid '90s, the BBEG fights came down to "can we get our cards down fast enough to put the smack down on him?" It very much gave the feeling that you get in pulp shows, where the hero(es) get smacked around, but manage to pull out that last second reserve which wins the day.</p><p></p><p>Also, as far as balance goes, remember if you took a high-tech item into a low-tech world, it would often not function unless you created a reality bubble, which cost a possibility. Possibilities were both the game's experience points AND action points - you could spend a lot of them to improve your character, but you could also spend them individually to give yourself an extra die roll, avoid damage, create a reality bubble, and I want to say there was one more bit to this. This did kind of crimp character development, as you were extremely leery of spending these extremely useful points on actually increasing skills or stats.</p></blockquote><p></p>
[QUOTE="Vargo, post: 3647225, member: 4436"] I love the Drama Deck. In the games I played in back in the mid '90s, the BBEG fights came down to "can we get our cards down fast enough to put the smack down on him?" It very much gave the feeling that you get in pulp shows, where the hero(es) get smacked around, but manage to pull out that last second reserve which wins the day. Also, as far as balance goes, remember if you took a high-tech item into a low-tech world, it would often not function unless you created a reality bubble, which cost a possibility. Possibilities were both the game's experience points AND action points - you could spend a lot of them to improve your character, but you could also spend them individually to give yourself an extra die roll, avoid damage, create a reality bubble, and I want to say there was one more bit to this. This did kind of crimp character development, as you were extremely leery of spending these extremely useful points on actually increasing skills or stats. [/QUOTE]
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