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<blockquote data-quote="Lizzybeth" data-source="post: 3658173" data-attributes="member: 17323"><p>You bring up a few good points. First and foremost, as was mentioned way up in this thread, it would be good to consolidate all standard rules. Magic was detailed in one book, religion another. Horror a third. Psionics in a fourth. Now admittedly, the individual worlds would have variations, but those need to be dealt with in those world book or chapter areas. But some rules should be available from the start.</p><p></p><p>And there should be a template that is short and sweet, to the point regarding each world setting. Maybe 1 to 5 pages with an ordered set of information, including, as you mentioned, High Lord, Stelae, Bridge, Darkness Device, Axioms, World Laws, Gospog, Important notes such as connections to other high lords, basic goal of invasion if one exists, and any remaining pertinent information. Therefore, I as a GM could flash through the section on whatever realm I need info on, and get everything I need right away, and not slow down the game, or my development process.</p><p></p><p>I'd like to see more on the creatures and background of a setting in a realm book. Why did this realm diverge from the original earth history. More details on the High Lord, such as how and when he came into power, and a brief history of his rise to power, and what if any worlds he's invaded, successfully or not. </p><p></p><p></p><p>I'd also like to see a better core earth development, as you mentioned. It is, after all, the battleground for the invasion. And everyone is working to protect it.</p><p></p><p></p><p></p><p>Did anyone like the whole infiniverse idea? I kind of understood it, but unfortunately, I don't think it was used in a way that flowed with the game. Like the books, the development was lagging, and it became less useful. To make it really useful, it should have been more accessible, say via the web (Which, I know, wasn't as big back then).</p></blockquote><p></p>
[QUOTE="Lizzybeth, post: 3658173, member: 17323"] You bring up a few good points. First and foremost, as was mentioned way up in this thread, it would be good to consolidate all standard rules. Magic was detailed in one book, religion another. Horror a third. Psionics in a fourth. Now admittedly, the individual worlds would have variations, but those need to be dealt with in those world book or chapter areas. But some rules should be available from the start. And there should be a template that is short and sweet, to the point regarding each world setting. Maybe 1 to 5 pages with an ordered set of information, including, as you mentioned, High Lord, Stelae, Bridge, Darkness Device, Axioms, World Laws, Gospog, Important notes such as connections to other high lords, basic goal of invasion if one exists, and any remaining pertinent information. Therefore, I as a GM could flash through the section on whatever realm I need info on, and get everything I need right away, and not slow down the game, or my development process. I'd like to see more on the creatures and background of a setting in a realm book. Why did this realm diverge from the original earth history. More details on the High Lord, such as how and when he came into power, and a brief history of his rise to power, and what if any worlds he's invaded, successfully or not. I'd also like to see a better core earth development, as you mentioned. It is, after all, the battleground for the invasion. And everyone is working to protect it. Did anyone like the whole infiniverse idea? I kind of understood it, but unfortunately, I don't think it was used in a way that flowed with the game. Like the books, the development was lagging, and it became less useful. To make it really useful, it should have been more accessible, say via the web (Which, I know, wasn't as big back then). [/QUOTE]
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