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Torg/Master Book RPG system...
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<blockquote data-quote="apieros" data-source="post: 3680664" data-attributes="member: 4130"><p>Just some general responses:</p><p></p><p><a href="http://darleyconsulting.com/games/stormknights/gameplay/skillcombat.html" target="_blank">This</a> glass-jaw ninja fix is going into Torg 2.0. It's the best so far (IMHO, and not just because it's mine.) Give it a try.</p><p></p><p>Anyone who wants to "rewrite" Torg really ought to be a participant on the <a href="http://www.westendgames.com/forum/index.php" target="_blank">official Torg Boards</a> and the <a href="http://www.justintimeadventures.com/mailman/listinfo/torg" target="_blank">Torg Mailing List</a> . A lot of detailed discussion about Torg has taken place in both places, and the depth of Torg knowledge available there is unsurpassed.</p><p></p><p>Last, for the "summary of a reality." I developed a format I call a précis, to provide such information. A précis is a concise summary of the essential information about a reality, including Axioms and summaries of World Laws. Here's an example:</p><p></p><p><strong>Cosm:</strong> Dharkuul</p><p></p><p><strong>Catchphrase:</strong> "What ancient was, shall rise again."</p><p></p><p><strong>Axioms:</strong> Magic: 18, Social: 20, Spirit: 1, Tech: 23</p><p></p><p><strong>World Laws</strong></p><p></p><p><strong>The Law of Eldritch Unreality:</strong> This cosm is divided between Rationality and Unreality. Magic is the force of Unreality, and so works differently here than in other cosms.</p><p></p><p><strong>The Curse of Irrationality: </strong>Irrational events harm the Rational mind and can cause delusions or other ill effects.</p><p></p><p><strong>The Shield of Sanity:</strong> Sanity offers protection from the Irrational World.</p><p></p><p><strong>Genre: </strong>The genre is a cross between Mythos-inspired horror and near-future post-apocalyptic science fiction.</p><p></p><p><strong>Setting:</strong> In the closing years of the 20th century, a small cult managed to breach the barriers between this world and Irrational Space. An alien race, fleeing a nameless horror, invaded Earth. Though defeated, their invasion weakened the walls between Rational and Irrational Space.</p><p></p><p>Now hideous and insane monstrosities from beyond the bounds of rationality have begun emerging in ever-greater numbers. The only defense against these incursions lies in deciphering and using the Xenotech artifacts left behind by the aliens, though those who delve too deeply risk their own sanity.</p><p></p><p><strong>Archetypal Characters:</strong> Reformed Cultist, Augmented Marine, Cautious Xenopsychologist, Mythos Researcher, Eldritch Sorcerer, Escaped Mental Patient, Xenotechnician, XTIA Agency Operative, Xenoform Bughunter, Complacent Politician, Tabloid Journalist.</p><p></p><p><strong>Mission Statement:</strong> We fight the secret wars against the nameless horrors from beyond rational existence.</p><p></p><p><strong>Source Material:</strong> H.P Lovecraft or August Derleth stories, "Aliens," "Species," "Virus," the "Delta Green" role-playing game.</p></blockquote><p></p>
[QUOTE="apieros, post: 3680664, member: 4130"] Just some general responses: [URL=http://darleyconsulting.com/games/stormknights/gameplay/skillcombat.html]This[/URL] glass-jaw ninja fix is going into Torg 2.0. It's the best so far (IMHO, and not just because it's mine.) Give it a try. Anyone who wants to "rewrite" Torg really ought to be a participant on the [URL=http://www.westendgames.com/forum/index.php]official Torg Boards[/URL] and the [URL=http://www.justintimeadventures.com/mailman/listinfo/torg]Torg Mailing List[/URL] . A lot of detailed discussion about Torg has taken place in both places, and the depth of Torg knowledge available there is unsurpassed. Last, for the "summary of a reality." I developed a format I call a précis, to provide such information. A précis is a concise summary of the essential information about a reality, including Axioms and summaries of World Laws. Here's an example: [B]Cosm:[/B] Dharkuul [B]Catchphrase:[/B] "What ancient was, shall rise again." [B]Axioms:[/B] Magic: 18, Social: 20, Spirit: 1, Tech: 23 [B]World Laws[/B] [B]The Law of Eldritch Unreality:[/B] This cosm is divided between Rationality and Unreality. Magic is the force of Unreality, and so works differently here than in other cosms. [B]The Curse of Irrationality: [/B]Irrational events harm the Rational mind and can cause delusions or other ill effects. [B]The Shield of Sanity:[/B] Sanity offers protection from the Irrational World. [B]Genre: [/B]The genre is a cross between Mythos-inspired horror and near-future post-apocalyptic science fiction. [B]Setting:[/B] In the closing years of the 20th century, a small cult managed to breach the barriers between this world and Irrational Space. An alien race, fleeing a nameless horror, invaded Earth. Though defeated, their invasion weakened the walls between Rational and Irrational Space. Now hideous and insane monstrosities from beyond the bounds of rationality have begun emerging in ever-greater numbers. The only defense against these incursions lies in deciphering and using the Xenotech artifacts left behind by the aliens, though those who delve too deeply risk their own sanity. [B]Archetypal Characters:[/B] Reformed Cultist, Augmented Marine, Cautious Xenopsychologist, Mythos Researcher, Eldritch Sorcerer, Escaped Mental Patient, Xenotechnician, XTIA Agency Operative, Xenoform Bughunter, Complacent Politician, Tabloid Journalist. [B]Mission Statement:[/B] We fight the secret wars against the nameless horrors from beyond rational existence. [B]Source Material:[/B] H.P Lovecraft or August Derleth stories, "Aliens," "Species," "Virus," the "Delta Green" role-playing game. [/QUOTE]
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