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Toric's Assault on Stormbringer Castle (rogues gallery)
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<blockquote data-quote="OnlytheStrong" data-source="post: 3898241" data-attributes="member: 54781"><p>Kulgen Torkeln </p><p></p><p>[code]</p><p></p><p>Race: Dwarf</p><p>Age: 57</p><p>Height: 4ft</p><p>Weight: 168lbs</p><p>Alignment: LN</p><p>Class: Fighter 7/ Dwarven Defender 5</p><p>ECL: 12</p><p></p><p></p><p>Str: 24 +7 mod (18 + 2 level adj + 4 belt of giants strength)</p><p>Dex: 14 +2 mod (13 + 1 level adj)</p><p>Con: 16 +3 mod (14 + 2 racial)</p><p>Int: 9 -1 mod</p><p>Wis: 12 +1 mod </p><p>Cha: 6 -2 mod (8 -2 racial)</p><p></p><p>[color=green]AC:[/color] 31 (10 + 13 armor + 2 shield + 2 dex + 4 natural)</p><p> +4 to AC vs. Giants (and those of similar size)</p><p></p><p></p><p>[color=green]Speed:[/color] 20ft [color=green]Initiative Mod:[/color] +2</p><p></p><p>[color=green]Base Attack Bonus:[/color] 12/7/2 </p><p></p><p>[color=green]Hit Points:[/color] 151 </p><p>[10 + (7x3) + (8x3) + (9x5) + 36 con + 3 toughness + 12 improved toughness]</p><p></p><p>[color=green]Attack:[/color]</p><p> </p><p>Defending Battleaxe+1 +20/15/10 dmg:1d8+7 crit: x3</p><p></p><p>Grapple: +19 (12 BAB + 7 str mod)</p><p></p><p></p><p>[color=green]Saving Throws:[/color]</p><p> Fortitude: 12 (9 base + 3 con mod)</p><p> Reflex: 5 (3 base + 2 dex mod)</p><p> Will: 7 (6 base + 1 wis mod)</p><p></p><p> +4 vs. Bull Rush or Trip</p><p> +2 vs. Poison</p><p> +2 vs. Spells or spell like abilities</p><p></p><p></p><p>[color=green]Skills:[/color]</p><p> Craft: (weaponsmithing) 9 (10 ranks -1 int mod)</p><p> Listen: 4 (3 ranks + 1 wis mod)</p><p> Spot: 3 (2 ranks + 1 wis mod)</p><p></p><p></p><p>[color=green]Racial Traits:[/color]</p><p> Darkvision</p><p> Stonecunning +2 search involving stone</p><p> Stability +4 vs trip or bull rush</p><p> +2 to appraise stone or metal</p><p> +2 to craft stone or metal</p><p></p><p></p><p>[color=green]Feats:[/color]</p><p> Dodge</p><p> Toughness</p><p> Improved Toughness (complete Warrior pg 101)</p><p> Endurance</p><p> Diehard</p><p></p><p>[color=green]Languages:[/color]</p><p>Common </p><p>Dwarven</p><p></p><p></p><p>[color=green]Equipment:[/color]</p><p>Defending Battleaxe +1, Mithril Full Plate + 5, Mithril Heavy Shield,</p><p>Ring of Arming, Amulet of Natural Armor +2, Backpack,</p><p>Silk Rope (100ft), Mug, Portable Ram, Whetstone, </p><p>Gallon of Ale, 5 days Trail Rations, Belt Pouch, Belt of Giants Strength,</p><p>Potion of Cure Moderate Wounds (3), Potion of Mage Armor</p><p></p><p>Gold: 75,000 - 74,964= 34 gp</p><p></p><p>[color=green]Carrying Capacity:[/color] </p><p>Light Load: 233lbs Weight Carried: </p><p>Med Load: 466lbs 85lbs</p><p>Heavy Load: 700lbs </p><p>[/code]</p><p></p><p></p><p>[sblock=Background]</p><p></p><p>Kulgen Torkeln ventured to Palin's Cove as a hired guard for a merchant caravan. He didn't really mind guarding the caravans, he just found it boring. He longed for the adventures like the stories of legend. He had to admit, he was known well for his fighting skill and toughness, but he never had honestly been tested. Goblins are only a test for so long. </p><p></p><p>He was raised in Janderhoff, though he didn't spend much time there. As soon as his caravans got back into Janderhoff, he attached himself to one leaving it. It wasn't so much that he didn't like the place as he really only felt useful on the road. The elders of the dwarven community said that he reminded them of the old days, deep in the tunnels. They warriors then (not that they can't fight now, an angry dwarf is a fearful sight indeed), and spent much of their time clearing the tunnels of the monsterous residence.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="OnlytheStrong, post: 3898241, member: 54781"] Kulgen Torkeln [code] Race: Dwarf Age: 57 Height: 4ft Weight: 168lbs Alignment: LN Class: Fighter 7/ Dwarven Defender 5 ECL: 12 Str: 24 +7 mod (18 + 2 level adj + 4 belt of giants strength) Dex: 14 +2 mod (13 + 1 level adj) Con: 16 +3 mod (14 + 2 racial) Int: 9 -1 mod Wis: 12 +1 mod Cha: 6 -2 mod (8 -2 racial) [color=green]AC:[/color] 31 (10 + 13 armor + 2 shield + 2 dex + 4 natural) +4 to AC vs. Giants (and those of similar size) [color=green]Speed:[/color] 20ft [color=green]Initiative Mod:[/color] +2 [color=green]Base Attack Bonus:[/color] 12/7/2 [color=green]Hit Points:[/color] 151 [10 + (7x3) + (8x3) + (9x5) + 36 con + 3 toughness + 12 improved toughness] [color=green]Attack:[/color] Defending Battleaxe+1 +20/15/10 dmg:1d8+7 crit: x3 Grapple: +19 (12 BAB + 7 str mod) [color=green]Saving Throws:[/color] Fortitude: 12 (9 base + 3 con mod) Reflex: 5 (3 base + 2 dex mod) Will: 7 (6 base + 1 wis mod) +4 vs. Bull Rush or Trip +2 vs. Poison +2 vs. Spells or spell like abilities [color=green]Skills:[/color] Craft: (weaponsmithing) 9 (10 ranks -1 int mod) Listen: 4 (3 ranks + 1 wis mod) Spot: 3 (2 ranks + 1 wis mod) [color=green]Racial Traits:[/color] Darkvision Stonecunning +2 search involving stone Stability +4 vs trip or bull rush +2 to appraise stone or metal +2 to craft stone or metal [color=green]Feats:[/color] Dodge Toughness Improved Toughness (complete Warrior pg 101) Endurance Diehard [color=green]Languages:[/color] Common Dwarven [color=green]Equipment:[/color] Defending Battleaxe +1, Mithril Full Plate + 5, Mithril Heavy Shield, Ring of Arming, Amulet of Natural Armor +2, Backpack, Silk Rope (100ft), Mug, Portable Ram, Whetstone, Gallon of Ale, 5 days Trail Rations, Belt Pouch, Belt of Giants Strength, Potion of Cure Moderate Wounds (3), Potion of Mage Armor Gold: 75,000 - 74,964= 34 gp [color=green]Carrying Capacity:[/color] Light Load: 233lbs Weight Carried: Med Load: 466lbs 85lbs Heavy Load: 700lbs [/code] [sblock=Background] Kulgen Torkeln ventured to Palin's Cove as a hired guard for a merchant caravan. He didn't really mind guarding the caravans, he just found it boring. He longed for the adventures like the stories of legend. He had to admit, he was known well for his fighting skill and toughness, but he never had honestly been tested. Goblins are only a test for so long. He was raised in Janderhoff, though he didn't spend much time there. As soon as his caravans got back into Janderhoff, he attached himself to one leaving it. It wasn't so much that he didn't like the place as he really only felt useful on the road. The elders of the dwarven community said that he reminded them of the old days, deep in the tunnels. They warriors then (not that they can't fight now, an angry dwarf is a fearful sight indeed), and spent much of their time clearing the tunnels of the monsterous residence. [/sblock] [/QUOTE]
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