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TORMENT - Tides of Numenera
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<blockquote data-quote="Ainamacar" data-source="post: 6097730" data-attributes="member: 70709"><p>Huh? The target demographic for this game is precisely those CRPGers who know what Planescape: Torment is, and therefore necessarily know about Planescape. That is practically the pitch. (And as the Kickstarter project that has reached a million dollars fastest, apparently a very successful one.)</p><p></p><p>The twist has been to raise its tent not around the setting, but around the thematic elements. The branding has been very careful, defining the game and potential series around "Torment", which obviously has a lower bar for IP issues than Planescape, and at least in the US they have staked their legal claim on that name. And at the same time having enough people involved with PS:T to fairly cite that work as often as possible. The devs also went to WotC first, but considering that fell through, I think their solution is fairly savvy.</p><p></p><p>I contributed.</p><p></p><p>(I do wonder about some of the timeline details. Monte left WotC in April 2012, Fargo applied for the Torment mark in May, and Monte announced Numenera in August. It can't be taken for granted that there were discussions for putting a new Torment in Numenera, especially before it was known if Numenera would be successfully Kickstarted, but all the players know each other personally. Especially interesting if attempts for new Planescape licensing were known to Monte while he was at WotC. An idle conversation between the right people could set them down the path we observe, even if just in a contributory way.)</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 6097730, member: 70709"] Huh? The target demographic for this game is precisely those CRPGers who know what Planescape: Torment is, and therefore necessarily know about Planescape. That is practically the pitch. (And as the Kickstarter project that has reached a million dollars fastest, apparently a very successful one.) The twist has been to raise its tent not around the setting, but around the thematic elements. The branding has been very careful, defining the game and potential series around "Torment", which obviously has a lower bar for IP issues than Planescape, and at least in the US they have staked their legal claim on that name. And at the same time having enough people involved with PS:T to fairly cite that work as often as possible. The devs also went to WotC first, but considering that fell through, I think their solution is fairly savvy. I contributed. (I do wonder about some of the timeline details. Monte left WotC in April 2012, Fargo applied for the Torment mark in May, and Monte announced Numenera in August. It can't be taken for granted that there were discussions for putting a new Torment in Numenera, especially before it was known if Numenera would be successfully Kickstarted, but all the players know each other personally. Especially interesting if attempts for new Planescape licensing were known to Monte while he was at WotC. An idle conversation between the right people could set them down the path we observe, even if just in a contributory way.) [/QUOTE]
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