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TORMENT - Tides of Numenera
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<blockquote data-quote="trancejeremy" data-source="post: 6098356" data-attributes="member: 924"><p>The Infinity Engine games have a huge cult like following, and Torment is widely considered to be the best, at least in terms of story.</p><p></p><p>Beyond that, it's funny how people get hung up on the law, as opposed who has the moral right to make a sequel. You have most of the people who worked on the Planescape setting as well as the people who worked on the Torment game. Who should be able to do a sequel? Them, or a company (Hasbro) that had nothing to do with the original game, but owns the rights because they bought out two different companies?</p><p></p><p>Still, I passed on it because I personally couldn't finish Torment (or any other IE game) because of the real time combat. I'm terrible at RTSes, even ones where you can pause. Just find them frustrating. So having combat like one was too much for me. Why I didn't back Project Eternity, either.</p><p></p><p>It's kind of funny how games like these which are only about 15 years old, have now taken the "old school" label, while games that are actually old school, Wizardry and its ilk can't get any traction on KS</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 6098356, member: 924"] The Infinity Engine games have a huge cult like following, and Torment is widely considered to be the best, at least in terms of story. Beyond that, it's funny how people get hung up on the law, as opposed who has the moral right to make a sequel. You have most of the people who worked on the Planescape setting as well as the people who worked on the Torment game. Who should be able to do a sequel? Them, or a company (Hasbro) that had nothing to do with the original game, but owns the rights because they bought out two different companies? Still, I passed on it because I personally couldn't finish Torment (or any other IE game) because of the real time combat. I'm terrible at RTSes, even ones where you can pause. Just find them frustrating. So having combat like one was too much for me. Why I didn't back Project Eternity, either. It's kind of funny how games like these which are only about 15 years old, have now taken the "old school" label, while games that are actually old school, Wizardry and its ilk can't get any traction on KS [/QUOTE]
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TORMENT - Tides of Numenera
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