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Torn Asunder: For That Friend Who Won’t Shut Up About Dark Souls
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<blockquote data-quote="Mercule" data-source="post: 7753606" data-attributes="member: 5100"><p>Ditto, but for different reasons. What I miss is actually the simplicity of AD&D. I could use a note card for a Fighter or Thief character, if I wanted to. As a GM, I could generalize what critters were in each room and wing the details because the stats were simple enough. PCs didn't have to have a new toy at every level and no one planned out their character to level 20 -- because you probably weren't going to make it there and, even if you did, it was its own reward. The last thing I want, to soothe my nostalgia, is even more complexity in the game. That was 3E, which isn't really "gray ponytail" land (those guys still have black hair, they're just old enough to grow it on their face, too).</p><p></p><p>Look, there were a couple Dragon articles that had critical hit tables for AD&D, but those were pretty tame and easy to use. Crits certainly weren't "core" or even typical. But, if you really want "old school" critical hit tables, you should just pick up <a href="http://drivethrurpg.com/product/88653/Rolemaster-Classic-Arms-Law" target="_blank">Arms Law for Rolemaster</a>. It's not strictly for D&D, but the effects are absolutely compatible. Just role on the appropriate table whenever you feel like it (say, in place of the current crit rules or using an exploding d20).</p></blockquote><p></p>
[QUOTE="Mercule, post: 7753606, member: 5100"] Ditto, but for different reasons. What I miss is actually the simplicity of AD&D. I could use a note card for a Fighter or Thief character, if I wanted to. As a GM, I could generalize what critters were in each room and wing the details because the stats were simple enough. PCs didn't have to have a new toy at every level and no one planned out their character to level 20 -- because you probably weren't going to make it there and, even if you did, it was its own reward. The last thing I want, to soothe my nostalgia, is even more complexity in the game. That was 3E, which isn't really "gray ponytail" land (those guys still have black hair, they're just old enough to grow it on their face, too). Look, there were a couple Dragon articles that had critical hit tables for AD&D, but those were pretty tame and easy to use. Crits certainly weren't "core" or even typical. But, if you really want "old school" critical hit tables, you should just pick up [URL="http://drivethrurpg.com/product/88653/Rolemaster-Classic-Arms-Law"]Arms Law for Rolemaster[/URL]. It's not strictly for D&D, but the effects are absolutely compatible. Just role on the appropriate table whenever you feel like it (say, in place of the current crit rules or using an exploding d20). [/QUOTE]
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