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General Tabletop Discussion
*TTRPGs General
Torn Asunder...Thoughts?
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<blockquote data-quote="rpgHQ" data-source="post: 1176504" data-attributes="member: 12219"><p>I just recently got Torn Asunder and I love it. </p><p></p><p>The crits, called shots, healing and ac/damage rules are all nice and not too complex, easy to insert into most any GM's campaign with no effort or minimal effort at most.</p><p></p><p>I had been using a homebrew armor system to represent armor wearing out, requiring the players to keep their armor repaired and in good shape, as the armor would get hacked n bashed up.Then when T20 came out I kludged it togather with their ac/damage system.</p><p></p><p>But now I am going to scrap it and use the Torn Asunder rules as the baseline and build off its crit/called shot rules for armor getting beat up. Should vastly streamline rather good after the kludged system I have been using.</p><p></p><p>Next on my to buy list is their arms & armor book, should be well worth the money if it compares to Torn Asunder.</p></blockquote><p></p>
[QUOTE="rpgHQ, post: 1176504, member: 12219"] I just recently got Torn Asunder and I love it. The crits, called shots, healing and ac/damage rules are all nice and not too complex, easy to insert into most any GM's campaign with no effort or minimal effort at most. I had been using a homebrew armor system to represent armor wearing out, requiring the players to keep their armor repaired and in good shape, as the armor would get hacked n bashed up.Then when T20 came out I kludged it togather with their ac/damage system. But now I am going to scrap it and use the Torn Asunder rules as the baseline and build off its crit/called shot rules for armor getting beat up. Should vastly streamline rather good after the kludged system I have been using. Next on my to buy list is their arms & armor book, should be well worth the money if it compares to Torn Asunder. [/QUOTE]
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Torn Asunder...Thoughts?
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