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<blockquote data-quote="El Mahdi" data-source="post: 5328358" data-attributes="member: 59506"><p>I agree with Jonesy, this thread has been a breath of fresh air.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p>[MENTION=94227]KOM[/MENTION]: Just my take - from a DM perspective, if I had a player taking heads as trophies, I'd probably say he was being evil also. And even though I don't use the alignment system, I would probably rule that it impacts their relations with npc's (most often likely to be detrimental, but could enhance Intimidations<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />).</p><p> </p><p>From a historical perspective (based on the typical medieval european default), beheading and displaying of heads was a normal occurance - and not necessarily evil. In fact, in some situations (punishing outlaws, defeating a rebellious subordinate, etc.) it would not only be acceptable, but often expected and necessary. Also, sending a head as a message (or as intimidation) wasn't out of the question either...and wouldn't necessarily be considered evil.</p><p> </p><p>We (as modern people) tend to apply a modern sense of morality to our games, even though the medieval sense of morality was quite different. That's not a wrong thing to do (it's always easier to use what you know), but from a setting perspective, not necessarily accurate.</p><p> </p><p>But taking heads and keeping them for personal trophies...even then would have been outside the norm.</p><p> </p><p>Maybe as an alternative, and in order of increasing levels of gore or grossness, try these as trophies instead (of course, talk to your DM about them first):</p><ul> <li data-xf-list-type="ul"><strong>Momento</strong> (like a souvenir - a weapon, a personal object like a ring, cut off a piece of their clothing, a personal badge or coat-of-arms, their shield, etc.)</li> <li data-xf-list-type="ul"><strong>Hair</strong> (cut off a significant portion of hair - opponents with long hair or ponytails would be most coveted - the hair could be braided and kept in a lot of different forms, such as adding to a rope, a necklace, tied to a belt, etc.)</li> <li data-xf-list-type="ul"><strong>Teeth</strong> (probably canine teeth as they'd be easier to string on a necklace or cord, and could easily be mistaken in appearance for animal or monster teeth)</li> <li data-xf-list-type="ul"><strong>Scalps</strong> (scalping as trophies did occur in western europe during the 9th century, during wars between the Visigoths, Franks, and Anglo-Saxons - it wasn't considered evil...at the time, but would probably seem barbaric in a later medieval setting - it was also quite common with native american tribes...and also not considered evil - at least by native americans<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</li> </ul><p>Hope this helps. And also, Welcome to ENWorld!</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5328358, member: 59506"] I agree with Jonesy, this thread has been a breath of fresh air.:) [MENTION=94227]KOM[/MENTION]: Just my take - from a DM perspective, if I had a player taking heads as trophies, I'd probably say he was being evil also. And even though I don't use the alignment system, I would probably rule that it impacts their relations with npc's (most often likely to be detrimental, but could enhance Intimidations:]). From a historical perspective (based on the typical medieval european default), beheading and displaying of heads was a normal occurance - and not necessarily evil. In fact, in some situations (punishing outlaws, defeating a rebellious subordinate, etc.) it would not only be acceptable, but often expected and necessary. Also, sending a head as a message (or as intimidation) wasn't out of the question either...and wouldn't necessarily be considered evil. We (as modern people) tend to apply a modern sense of morality to our games, even though the medieval sense of morality was quite different. That's not a wrong thing to do (it's always easier to use what you know), but from a setting perspective, not necessarily accurate. But taking heads and keeping them for personal trophies...even then would have been outside the norm. Maybe as an alternative, and in order of increasing levels of gore or grossness, try these as trophies instead (of course, talk to your DM about them first): [LIST] [*][B]Momento[/B] (like a souvenir - a weapon, a personal object like a ring, cut off a piece of their clothing, a personal badge or coat-of-arms, their shield, etc.) [*][B]Hair[/B] (cut off a significant portion of hair - opponents with long hair or ponytails would be most coveted - the hair could be braided and kept in a lot of different forms, such as adding to a rope, a necklace, tied to a belt, etc.) [*][B]Teeth[/B] (probably canine teeth as they'd be easier to string on a necklace or cord, and could easily be mistaken in appearance for animal or monster teeth) [*][B]Scalps[/B] (scalping as trophies did occur in western europe during the 9th century, during wars between the Visigoths, Franks, and Anglo-Saxons - it wasn't considered evil...at the time, but would probably seem barbaric in a later medieval setting - it was also quite common with native american tribes...and also not considered evil - at least by native americans:p) [/LIST]Hope this helps. And also, Welcome to ENWorld! [/QUOTE]
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