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Torrent as a PC - Did you do it and how?
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<blockquote data-quote="Marcon" data-source="post: 4236727" data-attributes="member: 16259"><p>I'm meddling with the idea of converting Torrent into a PC. I'm not a big fan of having to play "lead-them-by-the-nose NPC". I understand I don't have to spill it out everytime the heroes are wondering what to do but then again, Torrent knows a lot of things, has a lot of contacts and, quite frankly, is the most experienced and "higher-ranked" member of the Resistance among the group so I don't think I could realistically play her as being kinda laid-back and "Let's see how YOU guys can pull it off!"</p><p></p><p>BUT I know there are problems converting her into a PC. Suddenly, one hero becomes really crucial to the adventure. I need to pass along a lot of information to that player, without having him feel like I'm using him to drive the plot forward.</p><p></p><p>For instance, when it comes to getting out of Gate Pass, I don't want the player to pick up the scrap of paper I gave him and say : "Oh, looks like I know a Resistance-friendly councilman who can help us". So I was thinking about giving him a LOT of information. In fact, the player would be so flooded with Gate Pass tidbits that he wouldn't be able to separate the red herrings from the actual useful stuff and would thus have much more control over his leader role.</p><p></p><p>Any thoughts?</p><p></p><p>-Marcon</p></blockquote><p></p>
[QUOTE="Marcon, post: 4236727, member: 16259"] I'm meddling with the idea of converting Torrent into a PC. I'm not a big fan of having to play "lead-them-by-the-nose NPC". I understand I don't have to spill it out everytime the heroes are wondering what to do but then again, Torrent knows a lot of things, has a lot of contacts and, quite frankly, is the most experienced and "higher-ranked" member of the Resistance among the group so I don't think I could realistically play her as being kinda laid-back and "Let's see how YOU guys can pull it off!" BUT I know there are problems converting her into a PC. Suddenly, one hero becomes really crucial to the adventure. I need to pass along a lot of information to that player, without having him feel like I'm using him to drive the plot forward. For instance, when it comes to getting out of Gate Pass, I don't want the player to pick up the scrap of paper I gave him and say : "Oh, looks like I know a Resistance-friendly councilman who can help us". So I was thinking about giving him a LOT of information. In fact, the player would be so flooded with Gate Pass tidbits that he wouldn't be able to separate the red herrings from the actual useful stuff and would thus have much more control over his leader role. Any thoughts? -Marcon [/QUOTE]
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