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Torrent as a PC - Did you do it and how?
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<blockquote data-quote="Zinovia" data-source="post: 4242294" data-attributes="member: 57373"><p>I'm thinking of doing a conversion over to 4E and running WotBS as our next major campaign. My feeling from reading some of the modules is that there are too many NPC's tagging along with the party, making more work for me in fights. I'd rather eliminate at least some of them, including Torrent, and Three Weeping Ravens. </p><p></p><p>Torrent does have a lot of contacts and is important to tie into the third adventure, but I would rather replace her with a player character who has the same information and contacts. Not only does that eliminate an NPC that I would rather not have to keep track of while running the rest of the game, but it ties the players more closely to the Resistance and what is happening in Gate Pass (and later on in Seaquen as well). </p><p></p><p>I'm not sure if the idea of overwhelming that player with detailed information would work well or not. Perhaps a page of info summarizing what they know, and some prompting by me if there is something they should know but I didn't write down for them. In picking one player to have more inside knowledge, there is the risk of creating a Mary Sue character who overshadows the rest of the party. Either I'll have to work to keep that in check, or else come up with some sort of tie-ins for other party members to make them also feel important. They may well have contacts in other parts of the world. </p><p></p><p>In any case, i like the story line from what I've read so far, and think that my group will enjoy it. They tend to be pretty heavily into RP stuff. The scary part will be in GM'ing for the first time in many years. My husband has been holding the DM's chair for the past 6 years that our 3rd edition game has been running.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4242294, member: 57373"] I'm thinking of doing a conversion over to 4E and running WotBS as our next major campaign. My feeling from reading some of the modules is that there are too many NPC's tagging along with the party, making more work for me in fights. I'd rather eliminate at least some of them, including Torrent, and Three Weeping Ravens. Torrent does have a lot of contacts and is important to tie into the third adventure, but I would rather replace her with a player character who has the same information and contacts. Not only does that eliminate an NPC that I would rather not have to keep track of while running the rest of the game, but it ties the players more closely to the Resistance and what is happening in Gate Pass (and later on in Seaquen as well). I'm not sure if the idea of overwhelming that player with detailed information would work well or not. Perhaps a page of info summarizing what they know, and some prompting by me if there is something they should know but I didn't write down for them. In picking one player to have more inside knowledge, there is the risk of creating a Mary Sue character who overshadows the rest of the party. Either I'll have to work to keep that in check, or else come up with some sort of tie-ins for other party members to make them also feel important. They may well have contacts in other parts of the world. In any case, i like the story line from what I've read so far, and think that my group will enjoy it. They tend to be pretty heavily into RP stuff. The scary part will be in GM'ing for the first time in many years. My husband has been holding the DM's chair for the past 6 years that our 3rd edition game has been running. [/QUOTE]
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