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<blockquote data-quote="Paul Farquhar" data-source="post: 8157590" data-attributes="member: 6906155"><p>It's actually quite easy to work <em>with</em> the rules and achieve the same effect. The DM can create stat blocks for beasts that are "familiar" to tortle druids but are likely unfamiliar to other druids. For example:</p><p></p><p><strong>Giant Tortoise</strong></p><p><em>medium beast, unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599650724997-png.125937/" alt="1599650724997.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Armor Class</strong> 17</p><p><strong>Hit Points</strong> 77 (9d8+36)</p><p><strong>Speed</strong> 10 ft.</p><p><img src="https://www.enworld.org/attachments/1599650726113-png.125938/" alt="1599650726113.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>12 (+1)</td><td>5 (-3)</td><td>18 (+4)</td><td>2 (-4)</td><td>10 (+0)</td><td>6 (-2)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650727100-png.125939/" alt="1599650727100.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saves</strong> STR +3, CON +6</p><p><strong>Senses </strong>Passive Perception 10</p><p><strong>Languages </strong>--</p><p><strong>Challenge</strong> 1</p><p><img src="https://www.enworld.org/attachments/1599650728132-png.125940/" alt="1599650728132.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Shell Defense</strong></p><p>You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone" target="_blank">prone</a>, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4+1) slashing damage. </p><p></p><p></p><p>Add in a CR 3 giant snapping turtle combat form and a giant sea turtle that is big enough to serve as a boat for the whole party and you are good to go.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8157590, member: 6906155"] It's actually quite easy to work [I]with[/I] the rules and achieve the same effect. The DM can create stat blocks for beasts that are "familiar" to tortle druids but are likely unfamiliar to other druids. For example: [B]Giant Tortoise[/B] [I]medium beast, unaligned[/I] [IMG alt="1599650724997.png"]https://www.enworld.org/attachments/1599650724997-png.125937/[/IMG] [B]Armor Class[/B] 17 [B]Hit Points[/B] 77 (9d8+36) [B]Speed[/B] 10 ft. [IMG alt="1599650726113.png"]https://www.enworld.org/attachments/1599650726113-png.125938/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]12 (+1)[/TD] [TD]5 (-3)[/TD] [TD]18 (+4)[/TD] [TD]2 (-4)[/TD] [TD]10 (+0)[/TD] [TD]6 (-2)[/TD] [/TR] [/TABLE] [IMG alt="1599650727100.png"]https://www.enworld.org/attachments/1599650727100-png.125939/[/IMG] [B]Saves[/B] STR +3, CON +6 [B]Senses [/B]Passive Perception 10 [B]Languages [/B]-- [B]Challenge[/B] 1 [IMG alt="1599650728132.png"]https://www.enworld.org/attachments/1599650728132-png.125940/[/IMG] [B]Shell Defense[/B] You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone']prone[/URL], your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell. [B][U]ACTIONS[/U][/B] [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit:[/I] 4 (1d4+1) slashing damage. Add in a CR 3 giant snapping turtle combat form and a giant sea turtle that is big enough to serve as a boat for the whole party and you are good to go. [/QUOTE]
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