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Torture in a magical world (Rated R)
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<blockquote data-quote="Epametheus" data-source="post: 1492024" data-attributes="member: 719"><p>The deceased decides whether or not to come back..</p><p></p><p>With the assistance of a big, sentient creature, you could off something like a subject being swallowed, and then being regurgitated after spending half a minute or so in the critter's gizzard. The tricky part here would be not killing the person by accident.</p><p></p><p>Some necromantic spell that made it possible to dissect or dismember someone and stitch them back together could be nasty.</p><p></p><p>Remove body parts in some slow & painful manner, and then Regenerate them.</p><p></p><p>On a purely mechanical level, multiple uses of Bestow Curse are handy -- impose -4 on all checks and saves, and then slap -6 to Str and Wis. Granted, a priest might not balk at the wisdom damage and a martial-type might not balk at the strength reduction, but other people will probably be reduced to the 4 to 6 range in those stats, making them rather easy to handle.</p><p></p><p>Actually, you should probably represent torture more with stat damage than with HP damage -- many tortures are crippling instead of fatal. If the victims have Str and Dex scores of 1 or 0 by the time they're rescued, the players will have a much better idea of how badly messed up their characters are.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1492024, member: 719"] The deceased decides whether or not to come back.. With the assistance of a big, sentient creature, you could off something like a subject being swallowed, and then being regurgitated after spending half a minute or so in the critter's gizzard. The tricky part here would be not killing the person by accident. Some necromantic spell that made it possible to dissect or dismember someone and stitch them back together could be nasty. Remove body parts in some slow & painful manner, and then Regenerate them. On a purely mechanical level, multiple uses of Bestow Curse are handy -- impose -4 on all checks and saves, and then slap -6 to Str and Wis. Granted, a priest might not balk at the wisdom damage and a martial-type might not balk at the strength reduction, but other people will probably be reduced to the 4 to 6 range in those stats, making them rather easy to handle. Actually, you should probably represent torture more with stat damage than with HP damage -- many tortures are crippling instead of fatal. If the victims have Str and Dex scores of 1 or 0 by the time they're rescued, the players will have a much better idea of how badly messed up their characters are. [/QUOTE]
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