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Torture in a magical world (Rated R)
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<blockquote data-quote="BSF" data-source="post: 1492059" data-attributes="member: 13098"><p>OK, this is interesting because the players are already blowing off the "torture". Let them free for a while, feeling great, doing good deeds, etc. Then, in the middle of the session, call a 5-minute break. Shoo everyone out of the room, collect character sheets and leave a downturned note at each spot on the table. Lay their minis out on the prepared torture chamber map. Dim the lights, put on the creepy music, bring in the players. </p><p></p><p>Start by having the villian gloat over their predicament. Let them turn over their notes and read what condition they are in. Give them something nasty. Maybe the rogue or the bard doesn't have any fingernails or toenails left. Ever try picking an instrument without any fingernails? What about picking a lock? If they still blow it off, make them understand that it might be permanent. Reset the bones on the Arcane spellcaster in 90 degree angles. It's hard to use somatic components when your hands don't function correctly. Use rot grubs, and other parasites, on the Divine spellcasters. For the fighter types, reinfoce a fear of loud noises. Like every time a weapon hits metal, they have to make Will checks to avoid being Shaken. Give them claustrophobia if they like heavy armor. </p><p></p><p>Then, rescue/free them again. Decide if it would be fun to let them imagine freedom for a while, or if they understand the horror enough to actually let them be free.</p></blockquote><p></p>
[QUOTE="BSF, post: 1492059, member: 13098"] OK, this is interesting because the players are already blowing off the "torture". Let them free for a while, feeling great, doing good deeds, etc. Then, in the middle of the session, call a 5-minute break. Shoo everyone out of the room, collect character sheets and leave a downturned note at each spot on the table. Lay their minis out on the prepared torture chamber map. Dim the lights, put on the creepy music, bring in the players. Start by having the villian gloat over their predicament. Let them turn over their notes and read what condition they are in. Give them something nasty. Maybe the rogue or the bard doesn't have any fingernails or toenails left. Ever try picking an instrument without any fingernails? What about picking a lock? If they still blow it off, make them understand that it might be permanent. Reset the bones on the Arcane spellcaster in 90 degree angles. It's hard to use somatic components when your hands don't function correctly. Use rot grubs, and other parasites, on the Divine spellcasters. For the fighter types, reinfoce a fear of loud noises. Like every time a weapon hits metal, they have to make Will checks to avoid being Shaken. Give them claustrophobia if they like heavy armor. Then, rescue/free them again. Decide if it would be fun to let them imagine freedom for a while, or if they understand the horror enough to actually let them be free. [/QUOTE]
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