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Torture in a magical world (Rated R)
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<blockquote data-quote="Ozmar" data-source="post: 1493084" data-attributes="member: 8021"><p>I agree with many of Kahuna Burger's points. And it seems clear (as many have pointed out) that the players in question are not concerned with role-playing consequences of undergoing torture. On the other hand, it doesn't sound like they are squeamish, as they asked for more description when the DM tried to skip over the lurid details.</p><p></p><p>That being said, I thought I'd offer some suggestions based on the mechanics of the game. Here's some ideas about how to torture <strong>players</strong> through their characters:</p><p></p><p><strong>Bestow Curse</strong> - use this on them 8 times (-6 to all abilities, -4 to checks, and 50% chance of acting each round) and then let them loose at the bottom of a nasty dungeon.</p><p></p><p><strong>Binding</strong> - use the minimus containment or metamorphosis features and put them into a bottle to live for eternity.</p><p></p><p><strong>Blindness/Deafness</strong> is permanent.</p><p></p><p><strong>Clones</strong> are great b/c when the clone is grown, if they die, they go back to the clone. Put the clone in an unfriendly place. You could also modify the clone so its less than ideal. Maybe you could damage it so it has significantly reduced physical stats, or you could modify it so it has an undesirable template, or is a modified race or creature.</p><p></p><p><strong>Baleful Polymorph</strong> - turn them into small animals and set them free in the wild.</p><p></p><p><strong>Dominate Person/Monster</strong> could be used to make them do things they don't want. Such as talk. So they tell all their secrets, and then dominate them to go clean out a rival's dungeon - but they have to fight naked or something like that. Make sure the BBEG monitors them and uses the domination to make sure they don't ask anyone to dispel the effect until he's bored and done with them.</p><p></p><p><strong>Enervation/Energy Drain</strong> - drain them repeatedly until they are all level 1.</p><p></p><p><strong>Feeblemind</strong> is permanent. Leave them in the local insane asylum for 30 years...</p><p></p><p><strong>Flesh to Stone</strong> is permanent. Next campaign can begin with the dedication ceremony of new statuary commemorating the lost heros of the city.</p><p></p><p>Use a <strong>magic jar</strong>-like effect to move their souls to new, weak bodies, and then have their old bodies destroyed, or given to minions to use in various schemes.</p><p></p><p>You might rule that repeated use of <strong>modify memory</strong> can remove knowledge of feats, skills or even spells.</p><p></p><p><strong>Geas</strong> can make them go do something they don't want to do, such as fight dragons naked. BBEG always have some enemies. Maybe two villains have an ongoing game of sending crippled (multiple curses) and dominated heroes to attack each other?</p><p></p><p><strong>Reduce (or Enlarge) Person</strong> can be made permanent with permanancy.</p><p></p><p><strong>Polymorph Any Object</strong> can permanently make them into unfortunate shapes. Think of some things that are brutish and uncomfortable, such as kobolds, otyugh, skunks or pigs.</p><p></p><p><strong>Arcane Mark</strong> and <strong>Instant Summons</strong> is a mean trick to use on their equipment: Mark all their stuff invisibly, and if they ever escape and recover it, then use the instant summons to steal their equipment back later.</p><p></p><p>Torture can bring them down to low hit points, and then they are susceptable to power words, such as <strong>PW Blind</strong>.</p><p></p><p>Destroying their equipment is also mean. <strong>Mord's Disjunction</strong> works well, as does simply giving it away to minions who scatter across the world on various missions.</p><p></p><p><strong>Insanity</strong> is permanent. Force them to struggle through a dungeon under the effects of this spell.</p><p></p><p><strong>Raise Dead</strong> - this gives them a choice. If they are unwilling, then they're dead: make a new character. If they are willing, then they lose a level. The PC doesn't know <em>who</em> is trying to raise them. First, torture them to death. Then say that after an eternity in a timeless limbo of afterlife, they feel drawn to return. Ask them if they are unwilling? If they are, then they can't return and make new characters. If they are willing, then they are raised and find that they are still captives! They lose a level! Repeat.</p><p></p><p><strong>Reincarnation</strong> - this is just as good as raise dead, plus more cost effective for the bad guy, and has a bonus that they come back in a new form, which may not be pleasing. The PC shouldn't know whether they are being targeted by reincarnation or raise dead before deciding if they are unwilling.</p><p></p><p><strong>Animate Dead</strong> - after killing them, turn their bodies into zombies and have them go clean the latrines.</p><p></p><p>Hope this helps!</p><p>Ozmar the Evil DM</p></blockquote><p></p>
[QUOTE="Ozmar, post: 1493084, member: 8021"] I agree with many of Kahuna Burger's points. And it seems clear (as many have pointed out) that the players in question are not concerned with role-playing consequences of undergoing torture. On the other hand, it doesn't sound like they are squeamish, as they asked for more description when the DM tried to skip over the lurid details. That being said, I thought I'd offer some suggestions based on the mechanics of the game. Here's some ideas about how to torture [B]players[/B] through their characters: [B]Bestow Curse[/B] - use this on them 8 times (-6 to all abilities, -4 to checks, and 50% chance of acting each round) and then let them loose at the bottom of a nasty dungeon. [B]Binding[/B] - use the minimus containment or metamorphosis features and put them into a bottle to live for eternity. [B]Blindness/Deafness[/B] is permanent. [B]Clones[/B] are great b/c when the clone is grown, if they die, they go back to the clone. Put the clone in an unfriendly place. You could also modify the clone so its less than ideal. Maybe you could damage it so it has significantly reduced physical stats, or you could modify it so it has an undesirable template, or is a modified race or creature. [B]Baleful Polymorph[/B] - turn them into small animals and set them free in the wild. [B]Dominate Person/Monster[/B] could be used to make them do things they don't want. Such as talk. So they tell all their secrets, and then dominate them to go clean out a rival's dungeon - but they have to fight naked or something like that. Make sure the BBEG monitors them and uses the domination to make sure they don't ask anyone to dispel the effect until he's bored and done with them. [B]Enervation/Energy Drain[/B] - drain them repeatedly until they are all level 1. [B]Feeblemind[/B] is permanent. Leave them in the local insane asylum for 30 years... [B]Flesh to Stone[/B] is permanent. Next campaign can begin with the dedication ceremony of new statuary commemorating the lost heros of the city. Use a [B]magic jar[/B]-like effect to move their souls to new, weak bodies, and then have their old bodies destroyed, or given to minions to use in various schemes. You might rule that repeated use of [B]modify memory[/B] can remove knowledge of feats, skills or even spells. [B]Geas[/B] can make them go do something they don't want to do, such as fight dragons naked. BBEG always have some enemies. Maybe two villains have an ongoing game of sending crippled (multiple curses) and dominated heroes to attack each other? [B]Reduce (or Enlarge) Person[/B] can be made permanent with permanancy. [B]Polymorph Any Object[/B] can permanently make them into unfortunate shapes. Think of some things that are brutish and uncomfortable, such as kobolds, otyugh, skunks or pigs. [B]Arcane Mark[/B] and [B]Instant Summons[/B] is a mean trick to use on their equipment: Mark all their stuff invisibly, and if they ever escape and recover it, then use the instant summons to steal their equipment back later. Torture can bring them down to low hit points, and then they are susceptable to power words, such as [B]PW Blind[/B]. Destroying their equipment is also mean. [B]Mord's Disjunction[/B] works well, as does simply giving it away to minions who scatter across the world on various missions. [B]Insanity[/B] is permanent. Force them to struggle through a dungeon under the effects of this spell. [B]Raise Dead[/B] - this gives them a choice. If they are unwilling, then they're dead: make a new character. If they are willing, then they lose a level. The PC doesn't know [I]who[/I] is trying to raise them. First, torture them to death. Then say that after an eternity in a timeless limbo of afterlife, they feel drawn to return. Ask them if they are unwilling? If they are, then they can't return and make new characters. If they are willing, then they are raised and find that they are still captives! They lose a level! Repeat. [B]Reincarnation[/B] - this is just as good as raise dead, plus more cost effective for the bad guy, and has a bonus that they come back in a new form, which may not be pleasing. The PC shouldn't know whether they are being targeted by reincarnation or raise dead before deciding if they are unwilling. [B]Animate Dead[/B] - after killing them, turn their bodies into zombies and have them go clean the latrines. Hope this helps! Ozmar the Evil DM [/QUOTE]
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