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Torture in a magical world (Rated R)
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<blockquote data-quote="Kahuna Burger" data-source="post: 1493138" data-attributes="member: 8439"><p>several? perhaps, but not the majority. And aside from stat drains, and roleplaying issues, the after effects suggested (phobias, disfigurement, Cha damage from scarring, reset bones at odd angles) are largely alternate rules. More importanly, the suggestion that any of this have a psychological effect on the character ('breaking them' as it were) is completely outside the rules. A short and possibly sincere subthread on actually inflicting discomfort on the player as part of the dynamic was just out there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Even your suggestion that the DM make sense motive rolls for the players to introduce mistrust is a house rule - interactions between players are handled via roleplaying, and if the interaction is a LACK of a lie, there is no justification for the DM trying to artificially create a lack of trust.</p><p> </p><p>Don't forget that the 'problem' was that the players didn't care that their characters had been tortured. But why is that a problem? They roleplay their characters, they decided that they didn't want to roleplay a psychological reaction to torture. A multipage thread on how to force players into an unpleasant aspect of roleplaying seems a little odd to me. </p><p></p><p></p><p></p><p>Sadly, I've never had one of those work out well, and my play style makes them even more annoying. But depending on how complete a switch you mean, it may have nothing to do with what I'm talking about. </p><p></p><p>Anyway, this side conversation really isn't going anywhere, so I'll stop dragging it off topic from torture methods and into the game dynamic aspects of using them at all.</p><p></p><p>A druid PC of mine who came from a primative village situation really hated another PC and used to fantasize about using judicious healing to cut off his arms and legs and hanging him up in the square for all the little kids to practice archery on... From a storytelling standpoint, if you're going to have magic or super tech, the Prometheus theme is my favorite.</p><p> </p><p>In terms of sexual stuff, here's from the West Wing: [spoiler]in an episode about genocide, the word spread through the staff that in the country in question people were "sleeping in each other's houses". It was said a few times and treated with disgust and the same growing self loathing (at their lack of interference) that the casualty figures were generating. At the very end, one character finally expressed the audience's lack of understadning of the euphimism, and was told that what they were discussing was people in the same household being forced to rape each other - their daughters, sisters or mothers - in exchange for a promise of safety. The idea was so fundementally degrading that I found it hit harder than the constant casualty figures. :\ [/spoiler]</p><p>kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1493138, member: 8439"] several? perhaps, but not the majority. And aside from stat drains, and roleplaying issues, the after effects suggested (phobias, disfigurement, Cha damage from scarring, reset bones at odd angles) are largely alternate rules. More importanly, the suggestion that any of this have a psychological effect on the character ('breaking them' as it were) is completely outside the rules. A short and possibly sincere subthread on actually inflicting discomfort on the player as part of the dynamic was just out there. :eek: Even your suggestion that the DM make sense motive rolls for the players to introduce mistrust is a house rule - interactions between players are handled via roleplaying, and if the interaction is a LACK of a lie, there is no justification for the DM trying to artificially create a lack of trust. Don't forget that the 'problem' was that the players didn't care that their characters had been tortured. But why is that a problem? They roleplay their characters, they decided that they didn't want to roleplay a psychological reaction to torture. A multipage thread on how to force players into an unpleasant aspect of roleplaying seems a little odd to me. Sadly, I've never had one of those work out well, and my play style makes them even more annoying. But depending on how complete a switch you mean, it may have nothing to do with what I'm talking about. Anyway, this side conversation really isn't going anywhere, so I'll stop dragging it off topic from torture methods and into the game dynamic aspects of using them at all. A druid PC of mine who came from a primative village situation really hated another PC and used to fantasize about using judicious healing to cut off his arms and legs and hanging him up in the square for all the little kids to practice archery on... From a storytelling standpoint, if you're going to have magic or super tech, the Prometheus theme is my favorite. In terms of sexual stuff, here's from the West Wing: [spoiler]in an episode about genocide, the word spread through the staff that in the country in question people were "sleeping in each other's houses". It was said a few times and treated with disgust and the same growing self loathing (at their lack of interference) that the casualty figures were generating. At the very end, one character finally expressed the audience's lack of understadning of the euphimism, and was told that what they were discussing was people in the same household being forced to rape each other - their daughters, sisters or mothers - in exchange for a promise of safety. The idea was so fundementally degrading that I found it hit harder than the constant casualty figures. :\ [/spoiler] kahuna Burger [/QUOTE]
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