Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Torture in a magical world (Rated R)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fourthmensch" data-source="post: 1501684" data-attributes="member: 16723"><p>I'm not sure how applicable this is to a fantasy setting, but I remember reading about this in a psychology class and its stuck with me. It was used by the Chinese in POW camps during the Korean War. </p><p> </p><p>Put all the prisoners together. Treat them very well. Good food, courteous treatment, recreational time, and harsh punishments (usually drastic restrictions of activity, but not torture in the traditional sense of the word) for disobedience. </p><p> </p><p>Pick one prisoner at random, maybe one that may be more easily persuaded. Give him better treatment in all ways possible. Better food, special activities (games, women, whatever). Pull him away from the rest of the group for a while, then let him go back to rejoin. Keep doing this until they wonder why he is getting special treatment (this doesn't require special mechanics, I think; the suspicion of the other players will probably grow organically over time). Keep pulling the player out of the room for a chat and let the other players wonder what's going on. These tete-a-tetes with the captors need not be coercive in any way, they are only to breed suspicion. </p><p> </p><p>Have them attend classes, lectures by the BBEG on why his aims are legitimate and beneficial. Make them write essays on why they agree with the BBEG, and how their previous actions opposing him were mistaken (you could even actually make the players do this between sessions). Let them get to know the BBEG and his minions, who turn out to be well-meaning but misunderstood. When the PCs try to escape (and they will, given the lax security; maybe the captors even arrange a fortuitous lapse in security), the BBEG catches them easily. Instead of punishing them, he simply sits them all down and tells them that one of the PCs betrayed his friends (without revealing which one). This need not be true--the BBEG could be using <em>scrying</em>, <em>divination</em>, or whathaveyou; again the purpose is simply to sow suspicion. Then, after a few months or even years (game time, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), simply let them go, give their equipment back, and wish them well. </p><p> </p><p>It may not sound all that impressive, but this is a very powerful technique. This method actually resulted in several American POWs renouncing their American citizenship and becoming members of the Chinese communist party.</p><p> </p><p>However it works out, it should drive a serious wedge between the party members and interfere with their cohesiveness (and thus making them less of a threat to the BBEG in question), and perhaps, depending on how persuasive you are, convert them into willing agents of the bad guy.</p></blockquote><p></p>
[QUOTE="fourthmensch, post: 1501684, member: 16723"] I'm not sure how applicable this is to a fantasy setting, but I remember reading about this in a psychology class and its stuck with me. It was used by the Chinese in POW camps during the Korean War. Put all the prisoners together. Treat them very well. Good food, courteous treatment, recreational time, and harsh punishments (usually drastic restrictions of activity, but not torture in the traditional sense of the word) for disobedience. Pick one prisoner at random, maybe one that may be more easily persuaded. Give him better treatment in all ways possible. Better food, special activities (games, women, whatever). Pull him away from the rest of the group for a while, then let him go back to rejoin. Keep doing this until they wonder why he is getting special treatment (this doesn't require special mechanics, I think; the suspicion of the other players will probably grow organically over time). Keep pulling the player out of the room for a chat and let the other players wonder what's going on. These tete-a-tetes with the captors need not be coercive in any way, they are only to breed suspicion. Have them attend classes, lectures by the BBEG on why his aims are legitimate and beneficial. Make them write essays on why they agree with the BBEG, and how their previous actions opposing him were mistaken (you could even actually make the players do this between sessions). Let them get to know the BBEG and his minions, who turn out to be well-meaning but misunderstood. When the PCs try to escape (and they will, given the lax security; maybe the captors even arrange a fortuitous lapse in security), the BBEG catches them easily. Instead of punishing them, he simply sits them all down and tells them that one of the PCs betrayed his friends (without revealing which one). This need not be true--the BBEG could be using [i]scrying[/i], [i]divination[/i], or whathaveyou; again the purpose is simply to sow suspicion. Then, after a few months or even years (game time, of course :)), simply let them go, give their equipment back, and wish them well. It may not sound all that impressive, but this is a very powerful technique. This method actually resulted in several American POWs renouncing their American citizenship and becoming members of the Chinese communist party. However it works out, it should drive a serious wedge between the party members and interfere with their cohesiveness (and thus making them less of a threat to the BBEG in question), and perhaps, depending on how persuasive you are, convert them into willing agents of the bad guy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Torture in a magical world (Rated R)
Top