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Torture Should Not Work in Dungeons & Dragons
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<blockquote data-quote="doctorbadwolf" data-source="post: 7616413" data-attributes="member: 6704184"><p>I find it quite easy to avoid this problem. </p><p></p><p>First, let me say that as a DM I despise the notion that I am some sort of all powerful god at the table. All authority in a voluntary group activity rests with the group as a whole. Period. If the group vests one person with authority, that authority still exists at the pleasure of the group, and disappears if the group decides that it does. So, if I say that I disallow something without any room for debate, I am saying that if the group doesn't like it, we can simply play something else. We all have things we won't budge on, and we respect that. </p><p></p><p>All that said, I don't allow torture from the PCs, ever. Period. </p><p></p><p>I also make it clear that when I am a player, since i play Good characters, torture is usually one of my characters' immutable lines, along with senseless murder (ganking sentries doesn't count, usually, we're talking needlessly murdering innocent townsfolk) and any form of sexual violence. </p><p></p><p>We have, on rare occassions, made exceptions, like when interrogating a slaving collaborating mind-control focused wizard who was using basilisks to turn people to stone to ship them across the sea and sell them to necromancers. </p><p>My character's whole ship's crew, including an uncle, a few cousins, and his best friends, was murdered by a necromancer whose cult is connected to all this, and lost himself a bit, stabbed the guy when he wouldn't talk, and then finally killed him in an extremely violent manner when he expressed confusion as to why anyone would care about some peasants being taken away to serve the ends of a great sorcerer. More than the battle violence of the previous sessions, this got under his skin, and he spent several days sick to his stomach. </p><p></p><p>But casual use of torture as if it's some sort of normal behavior? Hell no. Not at my table.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7616413, member: 6704184"] I find it quite easy to avoid this problem. First, let me say that as a DM I despise the notion that I am some sort of all powerful god at the table. All authority in a voluntary group activity rests with the group as a whole. Period. If the group vests one person with authority, that authority still exists at the pleasure of the group, and disappears if the group decides that it does. So, if I say that I disallow something without any room for debate, I am saying that if the group doesn't like it, we can simply play something else. We all have things we won't budge on, and we respect that. All that said, I don't allow torture from the PCs, ever. Period. I also make it clear that when I am a player, since i play Good characters, torture is usually one of my characters' immutable lines, along with senseless murder (ganking sentries doesn't count, usually, we're talking needlessly murdering innocent townsfolk) and any form of sexual violence. We have, on rare occassions, made exceptions, like when interrogating a slaving collaborating mind-control focused wizard who was using basilisks to turn people to stone to ship them across the sea and sell them to necromancers. My character's whole ship's crew, including an uncle, a few cousins, and his best friends, was murdered by a necromancer whose cult is connected to all this, and lost himself a bit, stabbed the guy when he wouldn't talk, and then finally killed him in an extremely violent manner when he expressed confusion as to why anyone would care about some peasants being taken away to serve the ends of a great sorcerer. More than the battle violence of the previous sessions, this got under his skin, and he spent several days sick to his stomach. But casual use of torture as if it's some sort of normal behavior? Hell no. Not at my table. [/QUOTE]
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