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General Tabletop Discussion
*Dungeons & Dragons
Torture Should Not Work in Dungeons & Dragons
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<blockquote data-quote="5ekyu" data-source="post: 7616492" data-attributes="member: 6919838"><p>"how do you, as a DM, disseminate information that is important to the PCs?'</p><p></p><p>Some would definitely see that as the problem - and some have exposed z very fast paced pretty free hand out of info yo get the pics to the scenes quickly. </p><p></p><p>But, often this gets into non-trivial differences.</p><p></p><p>Often in my games, info on "right here, right now" is likely to be in the hands of captured foes who are "right here, right now." Ofren that info can **help** the party to achieve its task. Is it needed? Likely not - doubtful they rushed in hoping for key info. Ut thst captured soldier or flunkies might well know stuff the other investigations did not. </p><p></p><p>To me, it's less about the meta-scale of design clue trees and dispensing info and more about the value of living intel.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7616492, member: 6919838"] "how do you, as a DM, disseminate information that is important to the PCs?' Some would definitely see that as the problem - and some have exposed z very fast paced pretty free hand out of info yo get the pics to the scenes quickly. But, often this gets into non-trivial differences. Often in my games, info on "right here, right now" is likely to be in the hands of captured foes who are "right here, right now." Ofren that info can **help** the party to achieve its task. Is it needed? Likely not - doubtful they rushed in hoping for key info. Ut thst captured soldier or flunkies might well know stuff the other investigations did not. To me, it's less about the meta-scale of design clue trees and dispensing info and more about the value of living intel. [/QUOTE]
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Torture Should Not Work in Dungeons & Dragons
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