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Torturing a PC (a bit)
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<blockquote data-quote="Switchblade" data-source="post: 3983048" data-attributes="member: 56246"><p>Problem with torture when the player decides if the PC breaks or not is unless the penalties inflicted are going to be pretty long term, either permenant or difficult to shift there is little out of character motivation to stop the pain and give in. Probably because I've played in game systems where picking up detrimental effects as the game goes in is the rule rather than the exception I see penalties and flaws as no bad thing but I feel you are on the right track with the loss of the finger. Torture is horrific and terrible and should have some long term effects.</p><p></p><p>Just don't start big. Bit of pain, non permenant hp damage. Work up to purely cosmetic damage such as scarring, branding and burns from fire and acid. Build up to the maiming slowly so they have time to think things through, worry a bit and decide to give in or not before you start lobbing bits off. Also forshadow each part with the torturer telling them what is going to happen. Adds to the fear/tension and means nothing happens to the PC that the player didn't accept as they can give in before it gets to a point where they feel the damage makes the character unplayable for them. Go into it too quickly and if the player thinks you wouldn't dare and tries to call your "bluff" they might end up with larger penalties than they are willing to play. :\ </p><p></p><p>As for penalties, scaring that puts a penalty on charisma based skill checks (can soften this with a bonus to intimidation?)</p><p>Extensive scarring that leaves them a little bit less limber from all the scar tissue (pen to tumble and some dex checks using whole body)</p><p>Turn them into a eunuch (no real game stats penalty and allows them to get a job as a harem guard but still very unpleasant until regenerated)</p><p>One eye, increase range break penalties from -2 to -3, -1 spot.</p><p>One ear, -1 listen (outer ear only, doesn't affect ballence)</p><p>Leg injuries that reduce speed by 5 ft, (can ignore this penalty for a round with a will check to ignore the pain?)</p></blockquote><p></p>
[QUOTE="Switchblade, post: 3983048, member: 56246"] Problem with torture when the player decides if the PC breaks or not is unless the penalties inflicted are going to be pretty long term, either permenant or difficult to shift there is little out of character motivation to stop the pain and give in. Probably because I've played in game systems where picking up detrimental effects as the game goes in is the rule rather than the exception I see penalties and flaws as no bad thing but I feel you are on the right track with the loss of the finger. Torture is horrific and terrible and should have some long term effects. Just don't start big. Bit of pain, non permenant hp damage. Work up to purely cosmetic damage such as scarring, branding and burns from fire and acid. Build up to the maiming slowly so they have time to think things through, worry a bit and decide to give in or not before you start lobbing bits off. Also forshadow each part with the torturer telling them what is going to happen. Adds to the fear/tension and means nothing happens to the PC that the player didn't accept as they can give in before it gets to a point where they feel the damage makes the character unplayable for them. Go into it too quickly and if the player thinks you wouldn't dare and tries to call your "bluff" they might end up with larger penalties than they are willing to play. :\ As for penalties, scaring that puts a penalty on charisma based skill checks (can soften this with a bonus to intimidation?) Extensive scarring that leaves them a little bit less limber from all the scar tissue (pen to tumble and some dex checks using whole body) Turn them into a eunuch (no real game stats penalty and allows them to get a job as a harem guard but still very unpleasant until regenerated) One eye, increase range break penalties from -2 to -3, -1 spot. One ear, -1 listen (outer ear only, doesn't affect ballence) Leg injuries that reduce speed by 5 ft, (can ignore this penalty for a round with a will check to ignore the pain?) [/QUOTE]
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