Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Torturing my brain with a homebrew: help needed, new questions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Turanil" data-source="post: 2521757" data-attributes="member: 9646"><p>Hey, absent for 30 minutes, and already cool ideas coming in! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>I like the idea of a Jerusalem-like place, and will try to incorporate it. On the other hand, I want to be careful to not offend some RL religions. The True Faith won't be portrayed in an offending way (at least from my point of view), so I would have no qualms about using the word "Christ" for their messiah. On the other hand, something I thought of, I will not do. I was thinking that the Christ (in this homebrew) was a Nakhmir'ite who revolted against their ways and founded the True Faith as a lawful good alternative to their evil ways. However, he was banished from Nakhmir, and thus left for the human empire where his religion flourished. Now, those nakhmir'ites who followed him established many communities in the human lands, so a Nakhmir'ite PC would come from such a place, while those still in Nakhmir remain foes. Also, wizardry (the acceptable magic) comes from those banished Nakhmir'ites, while those still in Nakhmir rather delve in Demonology. Well, if I do that, it could look like a veiled offense against some RL religion. So, I will have to find something else (suggestions welcome!).</p><p></p><p></p><p>I will remember that. I try to think about the important names:</p><p></p><p>-- <strong>Nakhmir</strong>: An old nation of sorcerers, now just a city states in deert mountains. They live in fortified underground cities, and are evil paranoid constantly scheming and watching behind their back. "Nakhmir" (the name of their city) is supposed to vaguely sound and remind the words <em>nightmare</em> and <em>mire</em>. Nakhmir'ite is harder to pronounce than Nakhmirian, I agree, but I believed it has a more exotic sound to it.</p><p></p><p>-- <strong>Thungol</strong>: Barbarian nomads and raiders from the northern wastes and eastern steppes. "Thungol" is meant to sound as <em>thunder</em>, and then remind of <em>mongols</em> and <em>gnoll</em> (who are a degenerated strain of thungols in my campaign).</p><p></p><p></p><p>Things people are already familiar with, I will remember that.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2521757, member: 9646"] Hey, absent for 30 minutes, and already cool ideas coming in! :) I like the idea of a Jerusalem-like place, and will try to incorporate it. On the other hand, I want to be careful to not offend some RL religions. The True Faith won't be portrayed in an offending way (at least from my point of view), so I would have no qualms about using the word "Christ" for their messiah. On the other hand, something I thought of, I will not do. I was thinking that the Christ (in this homebrew) was a Nakhmir'ite who revolted against their ways and founded the True Faith as a lawful good alternative to their evil ways. However, he was banished from Nakhmir, and thus left for the human empire where his religion flourished. Now, those nakhmir'ites who followed him established many communities in the human lands, so a Nakhmir'ite PC would come from such a place, while those still in Nakhmir remain foes. Also, wizardry (the acceptable magic) comes from those banished Nakhmir'ites, while those still in Nakhmir rather delve in Demonology. Well, if I do that, it could look like a veiled offense against some RL religion. So, I will have to find something else (suggestions welcome!). I will remember that. I try to think about the important names: -- [B]Nakhmir[/B]: An old nation of sorcerers, now just a city states in deert mountains. They live in fortified underground cities, and are evil paranoid constantly scheming and watching behind their back. "Nakhmir" (the name of their city) is supposed to vaguely sound and remind the words [i]nightmare[/i] and [i]mire[/i]. Nakhmir'ite is harder to pronounce than Nakhmirian, I agree, but I believed it has a more exotic sound to it. -- [b]Thungol[/b]: Barbarian nomads and raiders from the northern wastes and eastern steppes. "Thungol" is meant to sound as [i]thunder[/i], and then remind of [i]mongols[/i] and [i]gnoll[/i] (who are a degenerated strain of thungols in my campaign). Things people are already familiar with, I will remember that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Torturing my brain with a homebrew: help needed, new questions!
Top