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Torturing my brain with a homebrew: help needed, new questions!
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<blockquote data-quote="Turanil" data-source="post: 2525540" data-attributes="member: 9646"><p>I want make things simple. Clerics and druids work normally. Arcane magic likewise, but I want to add something that currently don't know how to implement: Nakhmir'ites are those who invented arcane magic. Those exiled from Nakhmir generally use arcane magic (i.e.: wizards per the normal rules), but those still in Nakhmir also heavily rely on demonology. For demonology I want to invent a system where a wizard first need to take a feat; then he performs long rituals with pentagrams and what not, to summon fiends and bind them to his service. It's different from Summoning spells, in that summoning spells are cast quickly and have a duration of a few rounds. I want something different: long and difficult casting times involving complex rituals, plus creatures that stay bounded to the caster for extended periods of time. This would spend spell-slots that would remain unavailable for the entire duration of fiend bound to caster. Something like a spell slot for summoning, another one for binding, further slots to improve success, etc. Other than that, it is a normal wizard who still can cast spells provided he has spell-slots left. Maybe I will begin a thread on this on the houserule forum.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2525540, member: 9646"] I want make things simple. Clerics and druids work normally. Arcane magic likewise, but I want to add something that currently don't know how to implement: Nakhmir'ites are those who invented arcane magic. Those exiled from Nakhmir generally use arcane magic (i.e.: wizards per the normal rules), but those still in Nakhmir also heavily rely on demonology. For demonology I want to invent a system where a wizard first need to take a feat; then he performs long rituals with pentagrams and what not, to summon fiends and bind them to his service. It's different from Summoning spells, in that summoning spells are cast quickly and have a duration of a few rounds. I want something different: long and difficult casting times involving complex rituals, plus creatures that stay bounded to the caster for extended periods of time. This would spend spell-slots that would remain unavailable for the entire duration of fiend bound to caster. Something like a spell slot for summoning, another one for binding, further slots to improve success, etc. Other than that, it is a normal wizard who still can cast spells provided he has spell-slots left. Maybe I will begin a thread on this on the houserule forum. [/QUOTE]
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