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Torturing PCs for Info
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<blockquote data-quote="seasong" data-source="post: 1094736" data-attributes="member: 5137"><p>Most proper tortures are very unlikely to kill a victim unless the victim is already frail in some way. The incidences of <em>accidental</em> death during the Inquisition, for example, was exceedingly low. And this is meant to be heroic on top of that - that's why resistance, although ultimately futile in 99% of cases, allows a heroic character to hold out for days or weeks.</p><p></p><p>And yes, the system rounds off the effects of torture. This isn't GURPS <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>Actually, something that is really needed is how it works for an <em>unskilled</em> torturer. Who will tend to accidentally kill victims, or threaten something too precious (breaking the mood and hardening the victim), etc. Maybe a flat CHA/WIS check, with more severe penalties for failure and no take 10 option.</p><p></p><p>Oh no, not at all. In fact, "truth" is more along the lines of "what the torturer is looking for" than "real, honest truth". The victim's Bluff game can be to guess what that is, or try to avoid it while still persuading the torturer that the victim is giving up the truth.</p><p></p><p>During the Inquisition, for example, the torture would primarily be of the punishment and interrogation variety, with the end goal of persuading the victim to give a plea of Guilt or Not Guilt. It didn't matter which - they just needed to enter it into the records before they could legally finish the peacock court proceedings, kill the victim, and take their stuff.</p><p></p><p>The best option in that time was to die while still remaining silent, so that your family could inherit your stuff, since you never entered a plea.</p><p></p><p>-seasong</p><p></p><p><em>edit: fixed italics codes</em></p></blockquote><p></p>
[QUOTE="seasong, post: 1094736, member: 5137"] Most proper tortures are very unlikely to kill a victim unless the victim is already frail in some way. The incidences of [i]accidental[/i] death during the Inquisition, for example, was exceedingly low. And this is meant to be heroic on top of that - that's why resistance, although ultimately futile in 99% of cases, allows a heroic character to hold out for days or weeks. And yes, the system rounds off the effects of torture. This isn't GURPS :D. Actually, something that is really needed is how it works for an [i]unskilled[/i] torturer. Who will tend to accidentally kill victims, or threaten something too precious (breaking the mood and hardening the victim), etc. Maybe a flat CHA/WIS check, with more severe penalties for failure and no take 10 option. Oh no, not at all. In fact, "truth" is more along the lines of "what the torturer is looking for" than "real, honest truth". The victim's Bluff game can be to guess what that is, or try to avoid it while still persuading the torturer that the victim is giving up the truth. During the Inquisition, for example, the torture would primarily be of the punishment and interrogation variety, with the end goal of persuading the victim to give a plea of Guilt or Not Guilt. It didn't matter which - they just needed to enter it into the records before they could legally finish the peacock court proceedings, kill the victim, and take their stuff. The best option in that time was to die while still remaining silent, so that your family could inherit your stuff, since you never entered a plea. -seasong [i]edit: fixed italics codes[/i] [/QUOTE]
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