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*Pathfinder & Starfinder
Torturing
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<blockquote data-quote="bensei" data-source="post: 274932" data-attributes="member: 830"><p>I really like the idea of a torture skill, but I would implement it a little differently:</p><p></p><p>First some general comments:</p><p>1. One could introduce an alignment restriction (evil, etc.)</p><p>2. others???</p><p></p><p>Typically torture should apply, if you want some information out of the victim (true information or confession to be 'witch'), or to perform some course of action (but this works only limited and may require constant toturing).</p><p>[Weird to write so technically about such a thing...]</p><p></p><p>The typical game situation is:</p><p>1. battle won</p><p>2. prisoner won't tell you why they attacked you, etc.</p><p>3. try to intimidate -> check succeeded</p><p>4. what to do now? -> torturing, but this does not exist...</p><p></p><p>So normally your goal is to achieve some piece of information, what must/should not happen is that the victim dies, falls unconcious or takes permanent damage.</p><p></p><p>If for some reason your goal of torturing is to give some permanent ability damage (for normal damage you do not have to torture, resp. no skill required), one could give the option, too.</p><p></p><p>So what about the following game technique:</p><p></p><p>1. Declare you want to torture helpless victim</p><p>2. Declare what's your goal</p><p> (a) Press some piece fo information out of the victim</p><p> (b) Provide permanent ability damage</p><p>[(c) other possibilities ???]</p><p>3. Start torturing</p><p>4. Torture check</p><p>Difficulty class:</p><p>(a) Press out Information: Depends on quality of informaion</p><p>DC = 5 not really important information to the victim</p><p>DC = 10 information of some importance to the victim</p><p>DC = 15 information really important to be withheld by the victim, providing the information may be risky for the victim</p><p>DC = 20 information must be withheld</p><p></p><p>(b) Provide permanent ability damage</p><p>DC = 10 for first point (any ability)</p><p>and +2 for any following point of ability damage.</p><p></p><p>For both (a) and (b):</p><p>Both the target's fortitude save bonus and its will save bonus apply to the check DC (noone said torturing is easy).</p><p></p><p>If the check is failed by 5 or more the target takes some points both of leathal and subdual damage:</p><p>failed by 5-9: 1d4</p><p>failed by 10-14: 1d8</p><p>failed by 15-19: 1d12</p><p>failed by 20 or more: 1d20</p><p>This makes taking 10 or 20 impossible on a toture check.</p><p></p><p>Synergy boni:</p><p>Fine.</p></blockquote><p></p>
[QUOTE="bensei, post: 274932, member: 830"] I really like the idea of a torture skill, but I would implement it a little differently: First some general comments: 1. One could introduce an alignment restriction (evil, etc.) 2. others??? Typically torture should apply, if you want some information out of the victim (true information or confession to be 'witch'), or to perform some course of action (but this works only limited and may require constant toturing). [Weird to write so technically about such a thing...] The typical game situation is: 1. battle won 2. prisoner won't tell you why they attacked you, etc. 3. try to intimidate -> check succeeded 4. what to do now? -> torturing, but this does not exist... So normally your goal is to achieve some piece of information, what must/should not happen is that the victim dies, falls unconcious or takes permanent damage. If for some reason your goal of torturing is to give some permanent ability damage (for normal damage you do not have to torture, resp. no skill required), one could give the option, too. So what about the following game technique: 1. Declare you want to torture helpless victim 2. Declare what's your goal (a) Press some piece fo information out of the victim (b) Provide permanent ability damage [(c) other possibilities ???] 3. Start torturing 4. Torture check Difficulty class: (a) Press out Information: Depends on quality of informaion DC = 5 not really important information to the victim DC = 10 information of some importance to the victim DC = 15 information really important to be withheld by the victim, providing the information may be risky for the victim DC = 20 information must be withheld (b) Provide permanent ability damage DC = 10 for first point (any ability) and +2 for any following point of ability damage. For both (a) and (b): Both the target's fortitude save bonus and its will save bonus apply to the check DC (noone said torturing is easy). If the check is failed by 5 or more the target takes some points both of leathal and subdual damage: failed by 5-9: 1d4 failed by 10-14: 1d8 failed by 15-19: 1d12 failed by 20 or more: 1d20 This makes taking 10 or 20 impossible on a toture check. Synergy boni: Fine. [/QUOTE]
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