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Tossing an opponent
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<blockquote data-quote="Not a Hobbit" data-source="post: 7156631" data-attributes="member: 6836774"><p>Dear ENWorlders:</p><p></p><p>So my barbarian has taken to this concept of picking up opponents (in this case skeletons) and throwing them at other opponents in an effort to break both of them. I used a grapple check for him to pick up the skeleton to be thrown, but was at a loss to figure out how to rule him using the skeleton as a weapon. I finally just made him do straight strength checks, with the "thrown at" skeleton making an acrobatics check, and then let him roll 1d4-1d10 + strength depending on the results. </p><p></p><p>Nobody seemed to mind the haphazardness of the solution, because everybody was really enjoying him smashing things*, but I can't help think that there is a better solution. Please help me find it, since it seems that the barbarian will continue using this method against weaker opponents.</p><p></p><p>Any suggestions would be appreciated. Thanks in advance for the help.</p><p></p><p>--Scott</p><p></p><p></p><p>*Coupled with this was a unique circumstance wherein the Cleric "turned undead", forcing the skeletons to run as far away as possible, while the Crown Paladin issued a "Champion Challenge", requiring the skeletons to remain within 30' of the paladin. Much hilarity ensued as the skeletons ran in circles 30' away from the pair, unable to come any closer, while also unable to run any farther away. Made easy pickings for the Barbarian.</p></blockquote><p></p>
[QUOTE="Not a Hobbit, post: 7156631, member: 6836774"] Dear ENWorlders: So my barbarian has taken to this concept of picking up opponents (in this case skeletons) and throwing them at other opponents in an effort to break both of them. I used a grapple check for him to pick up the skeleton to be thrown, but was at a loss to figure out how to rule him using the skeleton as a weapon. I finally just made him do straight strength checks, with the "thrown at" skeleton making an acrobatics check, and then let him roll 1d4-1d10 + strength depending on the results. Nobody seemed to mind the haphazardness of the solution, because everybody was really enjoying him smashing things*, but I can't help think that there is a better solution. Please help me find it, since it seems that the barbarian will continue using this method against weaker opponents. Any suggestions would be appreciated. Thanks in advance for the help. --Scott *Coupled with this was a unique circumstance wherein the Cleric "turned undead", forcing the skeletons to run as far away as possible, while the Crown Paladin issued a "Champion Challenge", requiring the skeletons to remain within 30' of the paladin. Much hilarity ensued as the skeletons ran in circles 30' away from the pair, unable to come any closer, while also unable to run any farther away. Made easy pickings for the Barbarian. [/QUOTE]
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