Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
total 4e noob needs some advice about healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5701056" data-attributes="member: 1165"><p>Most healing effects in the game <em>require</em> your character to <em>spend</em> a healing surge. You cannot spend a healing surge unless a rule allows you to.</p><p></p><p>When you spend a surge, <em>unless stated otherwise</em>, you gain your surge value back in hit points. This is usually 1/4 of your total.</p><p></p><p>A few effects, <em>generally</em> regeneration and a few cleric utility powers, let you heal without spending a surge. Of course, powers that give you temporary hit points are sort of like pre-emptive healing.</p><p></p><p>All leader classes have a healing ability, which they can use twice per encounter at 1st-level, and three times at much higher level. These are always <em>minor actions</em>, giving the leader a chance to do something for themself, too. The cleric, for instance, has Healing Word, and warlords have Inspiring Word. This lets a PC spend a healing surge, and adds d6 hp to it. (Clerics also have Healer's Lore, a class ability that lets them add their Wisdom bonus to the healing.) A cleric can easily make a healing surge twice as potent, and other leader classes have similar though lesser bonuses.</p><p></p><p>The cleric's healing strike power, if it hits, lets an ally spend a healing surge.</p><p></p><p>Healing potions let you spend a healing surge, but give you a set amount of hit points rather than your healing surge value. Basic healing potions give back 10 hp. Generally that's not efficient healing, <em>but</em> it does let you heal as a minor action, and you can stock up on potions if need be, useful for a heated combat when the cleric has run out of Healing Words.</p><p></p><p>If you run out of healing surges, things get hairy. There's two quick ways of still using your healing surge value.</p><p></p><p>First, paladins have Lay on Hands, which they can use 1/day per point of Wisdom bonus. This lets the paladin spend <em>their</em> surge to heal another character. It's not as efficient as Healing Word, but paladins get lots of surges so can often afford to spend one or two.</p><p></p><p>In addition, the cleric has powers like Cure Light Wounds, which let a PC regain hit points equal to their healing surge value <em>without using a surge</em>. Of course, it's a standard action, but if you're out of Healing Words or, worse, surges, and need healing <em>right now</em>, it's useful.</p><p></p><p>During a short rest, a PC can spend as many surges as they want. It's a little risky, but if you've got a leader, they should be distributing their healing powers at this time. (Yes, you can use encounter powers out of combat, you just need to take a short 5 minute rest to get them back.)</p><p></p><p>When a PC takes an extended rest, they gain all their surges back. (Unless they've been cursed or something.)</p><p></p><p>All PCs can use an encounter power, called Second Wind, which lets you spend a healing surge as a standard action and gives a minor defensive bonus. Dwarves get to use Second Wind as a minor action.</p><p></p><p>Needless to say, Healing Word is a lot better than using a Second Wind. The latter is a last-ditch move of sorts.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5701056, member: 1165"] Most healing effects in the game [i]require[/i] your character to [i]spend[/i] a healing surge. You cannot spend a healing surge unless a rule allows you to. When you spend a surge, [i]unless stated otherwise[/i], you gain your surge value back in hit points. This is usually 1/4 of your total. A few effects, [i]generally[/i] regeneration and a few cleric utility powers, let you heal without spending a surge. Of course, powers that give you temporary hit points are sort of like pre-emptive healing. All leader classes have a healing ability, which they can use twice per encounter at 1st-level, and three times at much higher level. These are always [i]minor actions[/i], giving the leader a chance to do something for themself, too. The cleric, for instance, has Healing Word, and warlords have Inspiring Word. This lets a PC spend a healing surge, and adds d6 hp to it. (Clerics also have Healer's Lore, a class ability that lets them add their Wisdom bonus to the healing.) A cleric can easily make a healing surge twice as potent, and other leader classes have similar though lesser bonuses. The cleric's healing strike power, if it hits, lets an ally spend a healing surge. Healing potions let you spend a healing surge, but give you a set amount of hit points rather than your healing surge value. Basic healing potions give back 10 hp. Generally that's not efficient healing, [i]but[/i] it does let you heal as a minor action, and you can stock up on potions if need be, useful for a heated combat when the cleric has run out of Healing Words. If you run out of healing surges, things get hairy. There's two quick ways of still using your healing surge value. First, paladins have Lay on Hands, which they can use 1/day per point of Wisdom bonus. This lets the paladin spend [i]their[/i] surge to heal another character. It's not as efficient as Healing Word, but paladins get lots of surges so can often afford to spend one or two. In addition, the cleric has powers like Cure Light Wounds, which let a PC regain hit points equal to their healing surge value [i]without using a surge[/i]. Of course, it's a standard action, but if you're out of Healing Words or, worse, surges, and need healing [i]right now[/i], it's useful. During a short rest, a PC can spend as many surges as they want. It's a little risky, but if you've got a leader, they should be distributing their healing powers at this time. (Yes, you can use encounter powers out of combat, you just need to take a short 5 minute rest to get them back.) When a PC takes an extended rest, they gain all their surges back. (Unless they've been cursed or something.) All PCs can use an encounter power, called Second Wind, which lets you spend a healing surge as a standard action and gives a minor defensive bonus. Dwarves get to use Second Wind as a minor action. Needless to say, Healing Word is a lot better than using a Second Wind. The latter is a last-ditch move of sorts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
total 4e noob needs some advice about healing
Top