Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Total confusion when it comes to grappling - 'lil help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caliban" data-source="post: 75792" data-attributes="member: 284"><p>Correct. </p><p></p><p></p><p></p><p>Also correct. </p><p></p><p></p><p></p><p>Good so far. </p><p></p><p></p><p></p><p>I believe that statement is specifically for opponents that have Improved Grab/Grapple. They don't normally provoke an AoO when they attack you, so you just get the opposed grapple check to break free. </p><p></p><p>With Close Quarters Combat you get to make an AoO (when normally you couldn't), but it doesn't automatically break the grapple if it hits, it just gives you a bonus on the initial grapple check to avoid their grab. </p><p></p><p></p><p></p><p>Correct, except that it won't provoke an AoO if it's only a 5' step. The PHB states that you provoke an AoO from moving "as normal." </p><p></p><p>So if you had to move up to them and grapple them, then it would provoke an AoO from anyone near them as you continued to move into their square. </p><p></p><p></p><p></p><p>Correct. </p><p></p><p></p><p></p><p>Correct.</p><p></p><p></p><p></p><p>Not quite. The initial grapple check only deals unarmed damage. Once you have them grappled, you can choose to use a light weapon to attack them instead of making subsequent grapple attempts. </p><p></p><p></p><p></p><p>Correct. </p><p></p><p></p><p></p><p>Technically, you would also have to win a grapple check to break out of the grapple, even if you are the one who initiated it. Of course, your opponent can choose not to oppose you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I'm not sure if that the way it's "supposed" to work or not, but that is what the grapple rules in the PHB indicate. </p><p></p><p></p><p></p><p>Right. </p><p></p><p></p><p></p><p>Yup. </p><p></p><p></p><p></p><p>Yes, this perfectly legal. </p><p></p><p></p><p></p><p>Yeah, monks are pretty good at wrasslin'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Their Touch AC still matters, because you still have to make a Touch Attack to initiate the grapple. </p><p></p><p></p><p></p><p>Well, P2 could use one attack to break the grapple, and then use any extra attacks to attack P1 as normal. </p><p></p><p></p><p></p><p>True, but it would take two attacks for P1 to Pin P2: one to initiate the grapple, and second to Pin him. </p><p></p><p></p><p></p><p>All correct, although keep in mind that if P2 is <em>hasted</em> he can make two Escape Artist attempts on his turn. </p><p></p><p></p><p></p><p>All correct. </p><p></p><p></p><p></p><p>Characters in a grapple lose their Dex bonus to AC towards people not involved in the grapple. Being Pinned doesn't reduce your Dex to 0, it gives opponents and additional +4 to hit you (which is effectively a Dex of 2). Presumably this would stack with the +4 bonus from being Prone (although being grappled does not make you automatically Prone). </p><p></p><p></p><p></p><p>Any rogue not involved in the grapple could sneak attack either P1 or P2 (even if P1 or P2 had Uncanny Dodge), regardless of them being pinned (because you lose your Dex bonus while being grappled, except with regards to other opponents in the grapple). </p><p></p><p>If they are pinned, then there is just an additional +4 attack bonus, their Dex is not further reduced. </p><p></p><p></p><p></p><p>Yes. </p><p></p><p></p><p></p><p>Correct. </p><p></p><p></p><p></p><p>True.</p><p></p><p></p><p></p><p>According to the PHB, casting a spell while being pinned is the same as casting it while being grappled. Technically the Concentration check would be the same, but I would probably impose a +2 circumstance penalty to the DC if you are pinned. </p><p></p><p>According to the PHB, page 138, you don't threaten <strong>any</strong> area while you are grappled. This would seem to indicate that making AoO's is impossible, even against people you are grappling. Thus, casting defensively isn't necessary. (Edit: Unless, as Hypersmurf pointed out, someone not involved in the grapple is close enough to make an AoO on you, in which case you might want to Cast Defensively. This would be two Concentration checks: one to cast without provoking an AoO, and one to actually cast the spell.)</p><p></p><p></p><p></p><p>Since it describes a Pin as "holding your opponent immobile", I would say that the <strong>Break Another's Pin</strong> manuever only breaks the Pin, making them only Grappled. It doesn't automatically free them. </p><p></p><p>Even though it doesn't list it as an option, I would probably allow you to use the a grapple check to free someone else from the grapple. </p><p></p><p></p><p></p><p>Yes. Or P3 could Aid P2 in his grapple attempt. </p><p></p><p></p><p></p><p>I hope this helps.</p></blockquote><p></p>
[QUOTE="Caliban, post: 75792, member: 284"] Correct. [b][/b] Also correct. [b][/b] Good so far. [b][/b] I believe that statement is specifically for opponents that have Improved Grab/Grapple. They don't normally provoke an AoO when they attack you, so you just get the opposed grapple check to break free. With Close Quarters Combat you get to make an AoO (when normally you couldn't), but it doesn't automatically break the grapple if it hits, it just gives you a bonus on the initial grapple check to avoid their grab. [b][/b] Correct, except that it won't provoke an AoO if it's only a 5' step. The PHB states that you provoke an AoO from moving "as normal." So if you had to move up to them and grapple them, then it would provoke an AoO from anyone near them as you continued to move into their square. [b][/b] Correct. [b][/b] Correct. [b][/b] Not quite. The initial grapple check only deals unarmed damage. Once you have them grappled, you can choose to use a light weapon to attack them instead of making subsequent grapple attempts. [b][/b] Correct. [b][/b] Technically, you would also have to win a grapple check to break out of the grapple, even if you are the one who initiated it. Of course, your opponent can choose not to oppose you. :) [b][/b] I'm not sure if that the way it's "supposed" to work or not, but that is what the grapple rules in the PHB indicate. [b][/b] Right. [b][/b] Yup. [b][/b] Yes, this perfectly legal. [b][/b] Yeah, monks are pretty good at wrasslin'. :) [b][/b] Their Touch AC still matters, because you still have to make a Touch Attack to initiate the grapple. [b][/b] Well, P2 could use one attack to break the grapple, and then use any extra attacks to attack P1 as normal. [b][/b] True, but it would take two attacks for P1 to Pin P2: one to initiate the grapple, and second to Pin him. [b][/b] All correct, although keep in mind that if P2 is [i]hasted[/i] he can make two Escape Artist attempts on his turn. [b][/b] All correct. [b][/b] Characters in a grapple lose their Dex bonus to AC towards people not involved in the grapple. Being Pinned doesn't reduce your Dex to 0, it gives opponents and additional +4 to hit you (which is effectively a Dex of 2). Presumably this would stack with the +4 bonus from being Prone (although being grappled does not make you automatically Prone). [b][/b] Any rogue not involved in the grapple could sneak attack either P1 or P2 (even if P1 or P2 had Uncanny Dodge), regardless of them being pinned (because you lose your Dex bonus while being grappled, except with regards to other opponents in the grapple). If they are pinned, then there is just an additional +4 attack bonus, their Dex is not further reduced. [b][/b] Yes. [b][/b] Correct. [b][/b] True. [b][/b] According to the PHB, casting a spell while being pinned is the same as casting it while being grappled. Technically the Concentration check would be the same, but I would probably impose a +2 circumstance penalty to the DC if you are pinned. According to the PHB, page 138, you don't threaten [b]any[/b] area while you are grappled. This would seem to indicate that making AoO's is impossible, even against people you are grappling. Thus, casting defensively isn't necessary. (Edit: Unless, as Hypersmurf pointed out, someone not involved in the grapple is close enough to make an AoO on you, in which case you might want to Cast Defensively. This would be two Concentration checks: one to cast without provoking an AoO, and one to actually cast the spell.) [b][/b] Since it describes a Pin as "holding your opponent immobile", I would say that the [b]Break Another's Pin[/b] manuever only breaks the Pin, making them only Grappled. It doesn't automatically free them. Even though it doesn't list it as an option, I would probably allow you to use the a grapple check to free someone else from the grapple. [b][/B] Yes. Or P3 could Aid P2 in his grapple attempt. [b][/b] I hope this helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Total confusion when it comes to grappling - 'lil help
Top