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<blockquote data-quote="airwalkrr" data-source="post: 2955533" data-attributes="member: 12460"><p>I've never done it. So I can't really share any experience. It's not that I don't think it will work. It's that I am worried about the worst-case scenario and everything up to that point, that might detract from the fun of the game. Worst-case scenario is everyone chooses nothing but 18s. I doubt that would ever happen unless the players were really immature. Second worse-case scenario is that four out of five players choose a very powerful build (akin to a 50 point buy) while another decides to give his character a weakness and winds up always being outshined because of it. In fact, that might be even worse, because at least if everyone has all 18s, they are all on the same playing field.</p><p></p><p>I imagine this could work just fine provided you have the following things:</p><p>-a group of players who are all about the same level of maturity</p><p>-a group of players who all have similar ideas about how powerful a D&D character should be</p><p></p><p>I would suggest that before trying this, you ask your players what kind of character they would make. Don't have them put any effort into it, just ask them point blank what the highlights would be? Gauge their first minute reaction and see if everyone is on the same page, or at least a similar one. If so, you can probably get away with it. If not, just be prepared for something unexpected to happen.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2955533, member: 12460"] I've never done it. So I can't really share any experience. It's not that I don't think it will work. It's that I am worried about the worst-case scenario and everything up to that point, that might detract from the fun of the game. Worst-case scenario is everyone chooses nothing but 18s. I doubt that would ever happen unless the players were really immature. Second worse-case scenario is that four out of five players choose a very powerful build (akin to a 50 point buy) while another decides to give his character a weakness and winds up always being outshined because of it. In fact, that might be even worse, because at least if everyone has all 18s, they are all on the same playing field. I imagine this could work just fine provided you have the following things: -a group of players who are all about the same level of maturity -a group of players who all have similar ideas about how powerful a D&D character should be I would suggest that before trying this, you ask your players what kind of character they would make. Don't have them put any effort into it, just ask them point blank what the highlights would be? Gauge their first minute reaction and see if everyone is on the same page, or at least a similar one. If so, you can probably get away with it. If not, just be prepared for something unexpected to happen. [/QUOTE]
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