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(total frustration) There MUST be an Extra Feats Academy around somewhere here ...
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2807195" data-attributes="member: 2020"><p>Ok, I know I'm going to get firebombed for this, but:</p><p></p><p> What about Schools that teach the classes to characters, and thus allow them to start with a Package of Feats?</p><p> The classes are already packages, of course. This means the school was more effective, somehow, in delivering training and ability to it's students. Perhaps this is due to magic they infused in the students, or due to proximity to a holy or unholy shrine or source of magical power and/or incarnum, or even on a battlefield or some place carrying strong emotions (not taint, but nevertheless a kind of power.)</p><p></p><p> In that case, one to four feats are allowed.</p><p> These feats are above and beyond all the others allowed.</p><p></p><p> But the character does not get to freely choose what those are. He must take feat progressions, reflecting a specialty, or generalized feats, representing a certain approach.</p><p></p><p> Here are examples:</p><p></p><p> Acrobatic, Agile, Athletic, Run</p><p> Alertness, Deft Hands, Stealthy, Persuasive</p><p> Great Fortitude, Iron Will, Lightning Reflexes</p><p> Armor Proficiency Light, Armor Proficiency Medium, Armor Proficiency Heavy</p><p> Mounted Combat, Animal Affinity, Skill Focus</p><p> Dodge, Acrobatic, Stealthy</p><p> Combat Expertise, Improved Unarmed Strike</p><p> Point Blank Shot, Weapon Focus</p><p> Improved Unarmed Strike, Combat Reflexes</p><p> Blind-Fighting, Combat Expertise</p><p> Power Attack, Toughness</p><p> Two-Weapon Fighting, Nimble Fingers</p><p> Combat Casting, Spell Focus</p><p> Spell Focus, Greater Spell Focus</p><p> Eschew Materials, Spell Mastery</p><p> Extra Turning, Magical Aptitude</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2807195, member: 2020"] Ok, I know I'm going to get firebombed for this, but: What about Schools that teach the classes to characters, and thus allow them to start with a Package of Feats? The classes are already packages, of course. This means the school was more effective, somehow, in delivering training and ability to it's students. Perhaps this is due to magic they infused in the students, or due to proximity to a holy or unholy shrine or source of magical power and/or incarnum, or even on a battlefield or some place carrying strong emotions (not taint, but nevertheless a kind of power.) In that case, one to four feats are allowed. These feats are above and beyond all the others allowed. But the character does not get to freely choose what those are. He must take feat progressions, reflecting a specialty, or generalized feats, representing a certain approach. Here are examples: Acrobatic, Agile, Athletic, Run Alertness, Deft Hands, Stealthy, Persuasive Great Fortitude, Iron Will, Lightning Reflexes Armor Proficiency Light, Armor Proficiency Medium, Armor Proficiency Heavy Mounted Combat, Animal Affinity, Skill Focus Dodge, Acrobatic, Stealthy Combat Expertise, Improved Unarmed Strike Point Blank Shot, Weapon Focus Improved Unarmed Strike, Combat Reflexes Blind-Fighting, Combat Expertise Power Attack, Toughness Two-Weapon Fighting, Nimble Fingers Combat Casting, Spell Focus Spell Focus, Greater Spell Focus Eschew Materials, Spell Mastery Extra Turning, Magical Aptitude [/QUOTE]
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