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(total frustration) There MUST be an Extra Feats Academy around somewhere here ...
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2807588" data-attributes="member: 2020"><p>You're right: I shouldn't tinker with the rules. So I won't.</p><p></p><p> I continue to look for ways to increase feat progression within the official rules.</p><p> The d20 modern system allows it, but it also requires you take d20 modern classes. I'm not doing that, so the d20 modern system is out.</p><p></p><p> You can take 6 extra feats over the course of 6 levels, by taking Righteous Warrior and Wonderworker. </p><p> You must have taken a specific exalted feat first, plus one other exalted feat. And all 6 feats you then take must be exalted feats. Your class progression slows slightly, but continues at a pretty reasonable clip, while you are in the 3 levels of Righteous Warrior and the 3 levels of Wonderworker.</p><p> These feats are on top of the normal feats you would gain for level.</p><p> These feats stack with feats you'd gain in the class.</p><p></p><p> For example, if you started as a fighter 1st, then took 3 levels in Righteous Warrior, you'd gain the fighter's 1st level fighter feat, his 2nd level fighter feat, and his 4th level fighter feat. You'd also gain your starting feat at 1st level, plus your feat at 3rd level. If you were human, you'd gain a feat at the start. If you took 2 flaws, you could gain 2 extra feats from that.</p><p> But ... you must be an exalted character. That is the price to be paid.</p><p></p><p> I would consider an extra 6 feats (even if you must select from the exalted feat list) to be a very strong incentive to play an exalted character.</p><p></p><p> -</p><p></p><p> You wonder why I speculate, min-max, create sample characters, and whatnot?</p><p> This is all a way of learning the game.</p><p> I am still searching for a group (and I will find one.) Until then, I'm teaching myself, with your help.</p><p></p><p> The speculation, min-maxing, creating of characters, and asking of questions is a way of sustaining momentum (to learn), creating interest (to learn), interacting with and learning from you, having fun (which aids in learning), and exploring the possibilities (which also helps in learning.)</p><p></p><p> Because of my questions and your responses, I have memorized many of the feats in the Player's Handbook. I no longer even need to reference them. I have memorized some from the Complete Adventurer and Complete Warrior.</p><p> Because I forced myself to create characters, and thanks to your input, I have begun to learn which skills apply where. And I have partly memorized the skill list from the Player's Handbook. </p><p> There is nothing like work, and more work, and more work (creating characters) to aid in memorization. Once you have things memorized, understanding comes more easily (because you aren't busy trying to remember, you can sit and think about the subject.)</p><p></p><p> You see me exploring theoretical possibilities, some of which are absurd.</p><p> But I do that, to see what is possible. And why. By overreaching, I hope to gain understanding of more mundane concepts. An analogy would be: if you wish to learn arithmetic, try learning algebra first. If you wish to hit something really hard, mentally aim for a point beyond the target. Go for the greatest achievements ... and when you fall short, perhaps you will at least have realized some of your lesser goals.</p><p></p><p> Did I mention this is fun? Yes, it is. It is fun, even if with every other post, you slap me down (telling me I did it wrong, telling me my conception was flawed, telling me I misunderstood the rules, etc.) Indeed, if you did not slap me down, I would not learn anything.</p><p> Work, humility, curiosity, enjoyment and fun, and ... did I mention work and more work? ... make for good learning.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2807588, member: 2020"] You're right: I shouldn't tinker with the rules. So I won't. I continue to look for ways to increase feat progression within the official rules. The d20 modern system allows it, but it also requires you take d20 modern classes. I'm not doing that, so the d20 modern system is out. You can take 6 extra feats over the course of 6 levels, by taking Righteous Warrior and Wonderworker. You must have taken a specific exalted feat first, plus one other exalted feat. And all 6 feats you then take must be exalted feats. Your class progression slows slightly, but continues at a pretty reasonable clip, while you are in the 3 levels of Righteous Warrior and the 3 levels of Wonderworker. These feats are on top of the normal feats you would gain for level. These feats stack with feats you'd gain in the class. For example, if you started as a fighter 1st, then took 3 levels in Righteous Warrior, you'd gain the fighter's 1st level fighter feat, his 2nd level fighter feat, and his 4th level fighter feat. You'd also gain your starting feat at 1st level, plus your feat at 3rd level. If you were human, you'd gain a feat at the start. If you took 2 flaws, you could gain 2 extra feats from that. But ... you must be an exalted character. That is the price to be paid. I would consider an extra 6 feats (even if you must select from the exalted feat list) to be a very strong incentive to play an exalted character. - You wonder why I speculate, min-max, create sample characters, and whatnot? This is all a way of learning the game. I am still searching for a group (and I will find one.) Until then, I'm teaching myself, with your help. The speculation, min-maxing, creating of characters, and asking of questions is a way of sustaining momentum (to learn), creating interest (to learn), interacting with and learning from you, having fun (which aids in learning), and exploring the possibilities (which also helps in learning.) Because of my questions and your responses, I have memorized many of the feats in the Player's Handbook. I no longer even need to reference them. I have memorized some from the Complete Adventurer and Complete Warrior. Because I forced myself to create characters, and thanks to your input, I have begun to learn which skills apply where. And I have partly memorized the skill list from the Player's Handbook. There is nothing like work, and more work, and more work (creating characters) to aid in memorization. Once you have things memorized, understanding comes more easily (because you aren't busy trying to remember, you can sit and think about the subject.) You see me exploring theoretical possibilities, some of which are absurd. But I do that, to see what is possible. And why. By overreaching, I hope to gain understanding of more mundane concepts. An analogy would be: if you wish to learn arithmetic, try learning algebra first. If you wish to hit something really hard, mentally aim for a point beyond the target. Go for the greatest achievements ... and when you fall short, perhaps you will at least have realized some of your lesser goals. Did I mention this is fun? Yes, it is. It is fun, even if with every other post, you slap me down (telling me I did it wrong, telling me my conception was flawed, telling me I misunderstood the rules, etc.) Indeed, if you did not slap me down, I would not learn anything. Work, humility, curiosity, enjoyment and fun, and ... did I mention work and more work? ... make for good learning. [/QUOTE]
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