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(total frustration) There MUST be an Extra Feats Academy around somewhere here ...
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2808638" data-attributes="member: 2020"><p>The Feat Master comes, apparently, from a legitimate d20 3rd party, so I can recognize it as such.</p><p> In such a case, it is possible to obtain 13 feats over 5 levels (+3, +2, +3. +2, +3.)</p><p></p><p> I have a new take on this:</p><p></p><p> The character classes - fighter, wizard, rogue, cleric, bard, etc. - are package deals. The normal feats you are allowed are in augmentations to that package.</p><p> So, you start with a package deal, plus the augmentation you took, and your 1st level character then tries to survive in a Hard World.</p><p></p><p> The Feat Master assumes a different reality, in which:</p><p></p><p> The character classes - fighter, wizard, rogue, cleric, bard, etc. - are package deals.</p><p> You start with that package.</p><p> Then, over the next 5 levels, you create a new package (a feat package) to augment the original package deal.</p><p> At 6th level, you now have the original package, plus the package you created, plus the normal augmentations for the game.</p><p> THEN you actually start advancing in the class of your choice.</p><p></p><p> In other words, the entire trip from 1st through 6th level was preparation to be a true fighter, cleric, wizard, or rogue. You don't actually start truly advancing in any of these classes until 7th level. You are a neophite in these classes until you reach 7th level.</p><p></p><p> The catch is: while you spend 5 levels gaining the package deal of feats, and remaining a neophyte in your class, everyone else is advancing in THEIR classes.</p><p> Thus, you start a crippling 5 levels behind everyone else. When they are 7th level warriors or wizards, you are 2nd level. You spent the time required to build and augment a really neat character package of character skills and feats, but at the cost of progression.</p><p></p><p> You must actually survive til level 7, to gain most of the benefits of your package deal. Until then, you must survive in a Hard World as a neophyte in your class.</p><p> From level 7 onward, you are better in feats than the other characters (you have 13 feats they do not) but you are 5 levels behind them.</p><p> The level and power of your opponents does not change.</p><p></p><p> That's a trade-off that sounds plausible. It assumes a slightly different reality, a reality in which characters train longer and advance more slowly, with the benefit of being more powerful in the long run.</p><p> It seems like a viable and legitimate option to me.</p><p></p><p> Of course, I have not played out such an option, so there is no way for me to make an accurate call. This is opinion only.</p><p></p><p> I would say that, like with the gestalt rules, either everyone has access to becoming a feat master, or nobody does. It can't be a one person has it, and the others don't scenario. That would be patently unfair, in my opinion.</p><p> If a character wishes to stack feat master with righteous warrior and wonderworker, that's his choice. In that case, he's REALLY behind everyone else, but is feat rich. You pays your money and takes your chances, as they say. And you have to be an exalted character to do this, and that's no easy thing (again, everyone in the party has to agree on exalted characters beforehand, too.)</p><p></p><p> -</p><p></p><p> I will continue to create characters (over in Rules) under the standard rules, plus the two flaws (which I, at least, think are worth the risk.) And see what I can come up with that is usable, effective, and fun. The practice characters created in this way do help me learn, and it is fun to create them (even if, adjudicating the skills level by level is sometimes a pain.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2808638, member: 2020"] The Feat Master comes, apparently, from a legitimate d20 3rd party, so I can recognize it as such. In such a case, it is possible to obtain 13 feats over 5 levels (+3, +2, +3. +2, +3.) I have a new take on this: The character classes - fighter, wizard, rogue, cleric, bard, etc. - are package deals. The normal feats you are allowed are in augmentations to that package. So, you start with a package deal, plus the augmentation you took, and your 1st level character then tries to survive in a Hard World. The Feat Master assumes a different reality, in which: The character classes - fighter, wizard, rogue, cleric, bard, etc. - are package deals. You start with that package. Then, over the next 5 levels, you create a new package (a feat package) to augment the original package deal. At 6th level, you now have the original package, plus the package you created, plus the normal augmentations for the game. THEN you actually start advancing in the class of your choice. In other words, the entire trip from 1st through 6th level was preparation to be a true fighter, cleric, wizard, or rogue. You don't actually start truly advancing in any of these classes until 7th level. You are a neophite in these classes until you reach 7th level. The catch is: while you spend 5 levels gaining the package deal of feats, and remaining a neophyte in your class, everyone else is advancing in THEIR classes. Thus, you start a crippling 5 levels behind everyone else. When they are 7th level warriors or wizards, you are 2nd level. You spent the time required to build and augment a really neat character package of character skills and feats, but at the cost of progression. You must actually survive til level 7, to gain most of the benefits of your package deal. Until then, you must survive in a Hard World as a neophyte in your class. From level 7 onward, you are better in feats than the other characters (you have 13 feats they do not) but you are 5 levels behind them. The level and power of your opponents does not change. That's a trade-off that sounds plausible. It assumes a slightly different reality, a reality in which characters train longer and advance more slowly, with the benefit of being more powerful in the long run. It seems like a viable and legitimate option to me. Of course, I have not played out such an option, so there is no way for me to make an accurate call. This is opinion only. I would say that, like with the gestalt rules, either everyone has access to becoming a feat master, or nobody does. It can't be a one person has it, and the others don't scenario. That would be patently unfair, in my opinion. If a character wishes to stack feat master with righteous warrior and wonderworker, that's his choice. In that case, he's REALLY behind everyone else, but is feat rich. You pays your money and takes your chances, as they say. And you have to be an exalted character to do this, and that's no easy thing (again, everyone in the party has to agree on exalted characters beforehand, too.) - I will continue to create characters (over in Rules) under the standard rules, plus the two flaws (which I, at least, think are worth the risk.) And see what I can come up with that is usable, effective, and fun. The practice characters created in this way do help me learn, and it is fun to create them (even if, adjudicating the skills level by level is sometimes a pain.) :) [/QUOTE]
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(total frustration) There MUST be an Extra Feats Academy around somewhere here ...
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