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(total frustration) There MUST be an Extra Feats Academy around somewhere here ...
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<blockquote data-quote="William Ronald" data-source="post: 2810595" data-attributes="member: 426"><p>I can give you some details on the ritual warrior, as I will be going offline very soon and headed to bed.</p><p></p><p>The ritual warrior is a fighter like class in Arcana Evolved. (Note that this is not Monte Cook's Arcana Evolved or the similarly named Unearthed Arcana from WotC which has optional rules. Ironically, Monte Cook asked for permission from WotC to use the name Arcana Unearthed as it is similarly to an old 1st edition product. So, WotC was able to keep the name Unearthed Arcana for later use.) It has no ability to cast spells, but relys on combat rites to gain several abilities. A 1st level ritual warrior can use upt o 3 1st level combat rites per day, plus any additonal ones based on the characters wisdom score. Using a combat rite is a free action. and only one combat rite can be activated in a given round As an example of rank 1 combat rites, speed of the wind gives a character a bonus of +10 feet to land or flylying speed, defensive bonus gives a +1 bonus to AC for the rest of the round, while mystic strike gives the characer the ability to treat any attacks in a round as if the character was using a magic weapon. Generally, combat rites are of very short duration. Ritual warriors also gain some bonus feats, improved ability scores, and other abilities. (Feel free to ask me more about this class, Edena. I am thinking of perhaps using it in a future adventure for an EN World Chicago Gameday.)</p><p></p><p>Perhaps one way to think of combat rites are that they are somewhat like the Quickened Metamagic feats in that they allow a feat like ability to be used for a short duration. Other AE fighting classes such as the oathsworn can gain combat rites. (Totem warriors don't gain combat rites but they already have magical class abilities.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2810595, member: 426"] I can give you some details on the ritual warrior, as I will be going offline very soon and headed to bed. The ritual warrior is a fighter like class in Arcana Evolved. (Note that this is not Monte Cook's Arcana Evolved or the similarly named Unearthed Arcana from WotC which has optional rules. Ironically, Monte Cook asked for permission from WotC to use the name Arcana Unearthed as it is similarly to an old 1st edition product. So, WotC was able to keep the name Unearthed Arcana for later use.) It has no ability to cast spells, but relys on combat rites to gain several abilities. A 1st level ritual warrior can use upt o 3 1st level combat rites per day, plus any additonal ones based on the characters wisdom score. Using a combat rite is a free action. and only one combat rite can be activated in a given round As an example of rank 1 combat rites, speed of the wind gives a character a bonus of +10 feet to land or flylying speed, defensive bonus gives a +1 bonus to AC for the rest of the round, while mystic strike gives the characer the ability to treat any attacks in a round as if the character was using a magic weapon. Generally, combat rites are of very short duration. Ritual warriors also gain some bonus feats, improved ability scores, and other abilities. (Feel free to ask me more about this class, Edena. I am thinking of perhaps using it in a future adventure for an EN World Chicago Gameday.) Perhaps one way to think of combat rites are that they are somewhat like the Quickened Metamagic feats in that they allow a feat like ability to be used for a short duration. Other AE fighting classes such as the oathsworn can gain combat rites. (Totem warriors don't gain combat rites but they already have magical class abilities.) [/QUOTE]
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