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<blockquote data-quote="BobTheNob" data-source="post: 4845721" data-attributes="member: 82425"><p>Honestly, the "Wow" ifaction isnt as nasty as it seems on the surface. I stopped playing D7D and found refuge in Wow for a couple of years. After my intervention I got back into D&D and picked up the 4th edition books. Our group got back together and started playing.</p><p> </p><p>Now, from a guy who has been in both worlds let me asure you....its not as wow as you might think. It is very tactical, but thats not a bad thing. Its a little less about the numbers and a little more about rewarding players for thinking out the combat (at least our game is). (p.s. positioning is all important in combat. Cannot do this system justice without a good map and a way of tracking positions and player variables)</p><p> </p><p>The whole "role" thing tends to blur away. Our "tank" does really good damage, our "healer" (leader) can heal and cast damaging spelss in the same round (therefore, is not "just" a healer). Our strikers can "control" and out controllers can "strike". Take the classes "role" as suggestion, not obligation. Its very easy to find ways to morph characters and transcend roles.</p><p> </p><p>It is also "flatter" in terms of character growth. One of my key gripes about preiovus additions was the ease with which you could cram numbers into super-nova proportions and make combat scenarios essentially irrelevent or impossible to develop for group dynamics. Its much harder in 4th ed, most of the time investment only allows an edge as opposed to game ending (<em>Note : There are still some cheeseball feats/power/builds that exist and rock the apple cart. Search the forums for entries with pages of response...you will find them</em>)</p><p> </p><p>My advice overall would be to try the 4th edition flavour before assuming you wont like it. You never know, it might work for you</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 4845721, member: 82425"] Honestly, the "Wow" ifaction isnt as nasty as it seems on the surface. I stopped playing D7D and found refuge in Wow for a couple of years. After my intervention I got back into D&D and picked up the 4th edition books. Our group got back together and started playing. Now, from a guy who has been in both worlds let me asure you....its not as wow as you might think. It is very tactical, but thats not a bad thing. Its a little less about the numbers and a little more about rewarding players for thinking out the combat (at least our game is). (p.s. positioning is all important in combat. Cannot do this system justice without a good map and a way of tracking positions and player variables) The whole "role" thing tends to blur away. Our "tank" does really good damage, our "healer" (leader) can heal and cast damaging spelss in the same round (therefore, is not "just" a healer). Our strikers can "control" and out controllers can "strike". Take the classes "role" as suggestion, not obligation. Its very easy to find ways to morph characters and transcend roles. It is also "flatter" in terms of character growth. One of my key gripes about preiovus additions was the ease with which you could cram numbers into super-nova proportions and make combat scenarios essentially irrelevent or impossible to develop for group dynamics. Its much harder in 4th ed, most of the time investment only allows an edge as opposed to game ending ([I]Note : There are still some cheeseball feats/power/builds that exist and rock the apple cart. Search the forums for entries with pages of response...you will find them[/I]) My advice overall would be to try the 4th edition flavour before assuming you wont like it. You never know, it might work for you [/QUOTE]
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