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Total Newbie: Tell Me About Magic: The Gathering
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<blockquote data-quote="ShadowDenizen" data-source="post: 3059345" data-attributes="member: 16485"><p>Thought I'd chip in my thoughts on the game. (I've been playing since Beta, and still have decks, but don’t really collect anymore unless a set interests me thematically.)</p><p>As always, these are just my thoughts, so YMMV.</p><p></p><p></p><p>True, to a degree, in my expereince. I'm not a tournament player (I'm struictly casual), but some of my friends are, and they try to buck the trend, usually. Some sets are so powerful that you can't really avoid them, though. (Think Ravager/Affinity from the "Mirrodin" block.)</p><p></p><p>This, I agree with. And the new block "Time Spiral" seems to be even more powerful than the last few, perhaps on a par with the "Mirrodin" block.</p></blockquote><p>3) Poor time for money aspect. The three core D&D books and a little imagination will give you infinite adventures.[/quote]</p><p>Agreed. (We're on a D+D board, after all, so this goes without saying.)</p><p></p><p></p><p></p><p>Sort of true, IMO. If you want to compete, you need to stay current, and that requires $$$ (and lots of it!!!)</p><p>Personally, I have decks that go all the way back to Beta, and, as long as people know that, I can typically find a game with no problem. (Though I also explain my decks are't typically "killer", and don't use any of the Power Nine or other broken combos from that period.)</p><p></p><p></p><p>Several points to make here...</p><p></p><p></p><p>Agreed. There's lots of fun formats for multi-platyers games, and it's easy to obtain cheap cards (even rares) either online or even try your FLGS.</p><p></p><p></p><p></p><p>Not entirly true, IMO. Vareity IS nice, if it's available. But part of the fun of Magic, for me, is making new decks that people haven't tried yet. I have plenty of fun springing new decks against the same oppoenets, and seeing how both our decks fare against each other.</p><p></p><p>4. NEVER EVER EVER under any circumstances try to collect all of ANYTHING. I started playing Magic with the first expansion (Arabian Nights) and at one timed toyed with the idea of collecting one of every card. As the expansions came out fast and heavy I had to alter my focus to collecting every GREEN card. Eventually I gave up on that after I had to buy the 300th version of the same card with slightly different artwork or whathave you. I stopped collecting after Ice Age, except to buy a pack or two to read up on the interesting new rules that were added.</p><p></p><p>I think everyone started that way, but quickly realized there's no possible way to collect EVERYTHING.</p><p>Personally, I buy packs based on the themes of the set.</p><p>While I heavily bought the "Kamigawa" block, since I loved the mythological feel to it, I didn't really buy from the "Ravnica" block, other than a few starter decks because I liked the color combos.</p><p>[/QUOTE]</p>
[QUOTE="ShadowDenizen, post: 3059345, member: 16485"] Thought I'd chip in my thoughts on the game. (I've been playing since Beta, and still have decks, but don’t really collect anymore unless a set interests me thematically.) As always, these are just my thoughts, so YMMV. True, to a degree, in my expereince. I'm not a tournament player (I'm struictly casual), but some of my friends are, and they try to buck the trend, usually. Some sets are so powerful that you can't really avoid them, though. (Think Ravager/Affinity from the "Mirrodin" block.) This, I agree with. And the new block "Time Spiral" seems to be even more powerful than the last few, perhaps on a par with the "Mirrodin" block. [/quote]3) Poor time for money aspect. The three core D&D books and a little imagination will give you infinite adventures.[/quote] Agreed. (We're on a D+D board, after all, so this goes without saying.) Sort of true, IMO. If you want to compete, you need to stay current, and that requires $$$ (and lots of it!!!) Personally, I have decks that go all the way back to Beta, and, as long as people know that, I can typically find a game with no problem. (Though I also explain my decks are't typically "killer", and don't use any of the Power Nine or other broken combos from that period.) Several points to make here... Agreed. There's lots of fun formats for multi-platyers games, and it's easy to obtain cheap cards (even rares) either online or even try your FLGS. Not entirly true, IMO. Vareity IS nice, if it's available. But part of the fun of Magic, for me, is making new decks that people haven't tried yet. I have plenty of fun springing new decks against the same oppoenets, and seeing how both our decks fare against each other. 4. NEVER EVER EVER under any circumstances try to collect all of ANYTHING. I started playing Magic with the first expansion (Arabian Nights) and at one timed toyed with the idea of collecting one of every card. As the expansions came out fast and heavy I had to alter my focus to collecting every GREEN card. Eventually I gave up on that after I had to buy the 300th version of the same card with slightly different artwork or whathave you. I stopped collecting after Ice Age, except to buy a pack or two to read up on the interesting new rules that were added. I think everyone started that way, but quickly realized there's no possible way to collect EVERYTHING. Personally, I buy packs based on the themes of the set. While I heavily bought the "Kamigawa" block, since I loved the mythological feel to it, I didn't really buy from the "Ravnica" block, other than a few starter decks because I liked the color combos. [/QUOTE]
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