Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Total Party Kill -- How do you recover?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brak1" data-source="post: 373910" data-attributes="member: 5390"><p>When we started playing 3rd ed. our group had some trouble with Sunless Citadel module. (some possible SPOILERS coming up) Having come off some relatively high-level 2nd ed. adventures we were, perhaps, too eager to continue on despite injuries and depleted spell arsenals. Our first try ended in a TPK. </p><p></p><p>We were stunned. This, unfortunately, was with the skeletons near the very beginning. (Damn rats had gotten some good licks in first.) We moaned, we cried, we shouted. ("This edition sucks!" Was a frequent utterance.)</p><p></p><p>Then we tried again. Got as far as the goblin encampment this time, before another TPK. (Watch your back.) So we tried again. By this time we all had made the damn thing mythic in our minds. It was impossible. The Sunless Death Trap became our bane. This third try left one survivor - the character fled the scene and the player said he wouldn't ever come back.</p><p></p><p>So the next game our DM decided on a different game. We played a few sessions with our 4th try at characters. We leveled up, we started to think 3rd ed. was not so bad. </p><p></p><p>And then we stumbled across the Sunless Citadel.</p><p></p><p>As players we dreaded it. Once we realized what was going on we had our DM pause and pleaded with him not to do it. He insisted and we played on.</p><p></p><p>And it was great. He had the SC become this epic thing in the game as well. For miles around everyone knew: adventurers check in and they don't check out. Because we treated it that way as players it made it easier for our characters to do so as well. </p><p></p><p>That time we did well and (barely!) made it through. All of the obstacles/monsters were now bigger than life and it made getting past them/killing them a big thrill. (And finding the bodies of our previous characters added a bit of fun.)</p><p></p><p>So what's the point, you ask? I guess it's that a TPK doesn't have to ruin your game. Letting the new characters come back to the same point and succeed can even help alleviate any interpersonal problems that cropped up because of the TPK.</p><p></p><p>Just my two bits.</p></blockquote><p></p>
[QUOTE="brak1, post: 373910, member: 5390"] When we started playing 3rd ed. our group had some trouble with Sunless Citadel module. (some possible SPOILERS coming up) Having come off some relatively high-level 2nd ed. adventures we were, perhaps, too eager to continue on despite injuries and depleted spell arsenals. Our first try ended in a TPK. We were stunned. This, unfortunately, was with the skeletons near the very beginning. (Damn rats had gotten some good licks in first.) We moaned, we cried, we shouted. ("This edition sucks!" Was a frequent utterance.) Then we tried again. Got as far as the goblin encampment this time, before another TPK. (Watch your back.) So we tried again. By this time we all had made the damn thing mythic in our minds. It was impossible. The Sunless Death Trap became our bane. This third try left one survivor - the character fled the scene and the player said he wouldn't ever come back. So the next game our DM decided on a different game. We played a few sessions with our 4th try at characters. We leveled up, we started to think 3rd ed. was not so bad. And then we stumbled across the Sunless Citadel. As players we dreaded it. Once we realized what was going on we had our DM pause and pleaded with him not to do it. He insisted and we played on. And it was great. He had the SC become this epic thing in the game as well. For miles around everyone knew: adventurers check in and they don't check out. Because we treated it that way as players it made it easier for our characters to do so as well. That time we did well and (barely!) made it through. All of the obstacles/monsters were now bigger than life and it made getting past them/killing them a big thrill. (And finding the bodies of our previous characters added a bit of fun.) So what's the point, you ask? I guess it's that a TPK doesn't have to ruin your game. Letting the new characters come back to the same point and succeed can even help alleviate any interpersonal problems that cropped up because of the TPK. Just my two bits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Total Party Kill -- How do you recover?
Top