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Total Party Kill -- How do you recover?
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<blockquote data-quote="Kerrick" data-source="post: 373985" data-attributes="member: 4722"><p>Or you could just rule that they weren't in fact killed, but knocked out and taken prisoner. Of coruse, this only works if they were fighting gnolls or goblins or something, but it's a good deus ex machina if things go south through no fault of the players. </p><p> It's always fun to note where the former parties died and leave their bodies/gear there; we play Undermountain like that. One of the guys in the group, back when he DMed FR, kept notes of all the stuff players had done - graffiti, items left, bodies, etc etc. It was great fun.</p><p> I started DMing our FR campaign a few weeks ago, and I got my first player kill last weekend. They were in UMT, trying to bash down a door. I, of course, decided that all the racket would bring some monsters, so I decided on a couple of ogres (they're mostly 1st level, with a 3rd level ranger NPC). The ranger's watching the corridor, and he calls out a warning. The halfling monk comes forward to stand beside the ranger, along with the paladin. First ogre charges, the halfling rolls a crit and does 26 damage with his kamas. Drops the ogre. The second one runs over his companion's body, swings his club, and smashes the halfling into jelly. The others kill the ogre, and the player wanders off to call his gf. </p><p> He comes back a little while later and sends me a note asking if he could keep his character if he took an XP penalty and maybe an ability drop. So I decided I would be nice, and let the halfling live, but he lost 2 points of INT from the blow to his skull, and he was in a coma until the party could get him a cure moderate wounds. Well, they happened to find a potion of cure moderate later on, when they fought some gnolls, so everyone ended up happy, more or less.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 373985, member: 4722"] Or you could just rule that they weren't in fact killed, but knocked out and taken prisoner. Of coruse, this only works if they were fighting gnolls or goblins or something, but it's a good deus ex machina if things go south through no fault of the players. It's always fun to note where the former parties died and leave their bodies/gear there; we play Undermountain like that. One of the guys in the group, back when he DMed FR, kept notes of all the stuff players had done - graffiti, items left, bodies, etc etc. It was great fun. I started DMing our FR campaign a few weeks ago, and I got my first player kill last weekend. They were in UMT, trying to bash down a door. I, of course, decided that all the racket would bring some monsters, so I decided on a couple of ogres (they're mostly 1st level, with a 3rd level ranger NPC). The ranger's watching the corridor, and he calls out a warning. The halfling monk comes forward to stand beside the ranger, along with the paladin. First ogre charges, the halfling rolls a crit and does 26 damage with his kamas. Drops the ogre. The second one runs over his companion's body, swings his club, and smashes the halfling into jelly. The others kill the ogre, and the player wanders off to call his gf. He comes back a little while later and sends me a note asking if he could keep his character if he took an XP penalty and maybe an ability drop. So I decided I would be nice, and let the halfling live, but he lost 2 points of INT from the blow to his skull, and he was in a coma until the party could get him a cure moderate wounds. Well, they happened to find a potion of cure moderate later on, when they fought some gnolls, so everyone ended up happy, more or less. [/QUOTE]
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