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Total Party Kill -- How do you recover?
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<blockquote data-quote="Glamdring" data-source="post: 374591" data-attributes="member: 4835"><p>I do everything behind the DM screen. I never let players see what I'm doing because I don't want a silly 1 to result in the end of a campaign I've worked on for hours on end. In your situation, I would have definitely ended the game before the final battle. Not to let the players figure anything out. I doubt they would have got together later in the week to discuss strategy. I would have ended the game to better prepare for a battle that could possibly end my campaign.</p><p></p><p>I feel that you have to take control of the situation on all levels in order to paint that picture of great deeds done. Yes, my players die all the time (two PCs were recently made into vampires, and became awful party enemies), but they only die when I want them to die. I make sure things happen in an interesting way. My party will not get wiped out because of some bad die rolls, they get wiped out because of bad decisions.</p><p></p><p>I've wiped out my party before, but it was because of greed that they died. I won't get into the particulars (unless called on to do so), but their actions were incredibly reckless, and the dwarven tomb they were exploring became a deathtrap very quickly, and no one had even the slightest desire to flee (even when multiple teleports were at their disposal). The drow lich entombed there slew the surviving party members to a man, and by the end of the evening everyone knew what the problem was.</p><p></p><p>The only way to bounce back is to roll new characters. Unless you can stomach some divine entity stepping down from the Heavens to bring everyone back to life, starting over is the only choice. It's unfortunate that has to happen. Tossing a campaign because of bad die rolls just doesn't seem right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Glamdring, post: 374591, member: 4835"] I do everything behind the DM screen. I never let players see what I'm doing because I don't want a silly 1 to result in the end of a campaign I've worked on for hours on end. In your situation, I would have definitely ended the game before the final battle. Not to let the players figure anything out. I doubt they would have got together later in the week to discuss strategy. I would have ended the game to better prepare for a battle that could possibly end my campaign. I feel that you have to take control of the situation on all levels in order to paint that picture of great deeds done. Yes, my players die all the time (two PCs were recently made into vampires, and became awful party enemies), but they only die when I want them to die. I make sure things happen in an interesting way. My party will not get wiped out because of some bad die rolls, they get wiped out because of bad decisions. I've wiped out my party before, but it was because of greed that they died. I won't get into the particulars (unless called on to do so), but their actions were incredibly reckless, and the dwarven tomb they were exploring became a deathtrap very quickly, and no one had even the slightest desire to flee (even when multiple teleports were at their disposal). The drow lich entombed there slew the surviving party members to a man, and by the end of the evening everyone knew what the problem was. The only way to bounce back is to roll new characters. Unless you can stomach some divine entity stepping down from the Heavens to bring everyone back to life, starting over is the only choice. It's unfortunate that has to happen. Tossing a campaign because of bad die rolls just doesn't seem right. :( [/QUOTE]
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