Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Total Party Kill -- How do you recover?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shaele" data-source="post: 375672" data-attributes="member: 3071"><p>I think that you need to figure out what motivates your players. </p><p></p><p>Some have suggested that you should never let a TPK happen, that "plot is king" and the PCs should always win. That's fine if you all subscribe to that type of campaign, but it doesn't work for everyone.</p><p></p><p>Our group are mainly strategic players: plot and character development are important, but the players get the most satisfaction in strategically gameplay. The challenge for us is in combat and game mechanics, and we get satisfaction from knowing that we defeated badguy-x against the odds. If there's no risk of death, there's little satisfaction in winning.</p><p></p><p>YMMV - this works for us because it's the way we enjoy playing. We actually had a TPK about 2 months ago: we ended up rolling up new characters who were hired by a known NPC to recover the bodies of the previous party. It made sense within the plot context, and let us pick up where we left off (to some degree). Were we bitter towards the DM? Not at all!! We made a few mistakes in combat, and it cost us the battle - we knew the risk ahead of time, and were prepared for the possibility. </p><p></p><p>Again, I'd stress that you talk about it, figure out what everyone wants to get from the game and work out a compromise if necessary. The "right" answer is the one that results in everyone enjoying your game.</p></blockquote><p></p>
[QUOTE="Shaele, post: 375672, member: 3071"] I think that you need to figure out what motivates your players. Some have suggested that you should never let a TPK happen, that "plot is king" and the PCs should always win. That's fine if you all subscribe to that type of campaign, but it doesn't work for everyone. Our group are mainly strategic players: plot and character development are important, but the players get the most satisfaction in strategically gameplay. The challenge for us is in combat and game mechanics, and we get satisfaction from knowing that we defeated badguy-x against the odds. If there's no risk of death, there's little satisfaction in winning. YMMV - this works for us because it's the way we enjoy playing. We actually had a TPK about 2 months ago: we ended up rolling up new characters who were hired by a known NPC to recover the bodies of the previous party. It made sense within the plot context, and let us pick up where we left off (to some degree). Were we bitter towards the DM? Not at all!! We made a few mistakes in combat, and it cost us the battle - we knew the risk ahead of time, and were prepared for the possibility. Again, I'd stress that you talk about it, figure out what everyone wants to get from the game and work out a compromise if necessary. The "right" answer is the one that results in everyone enjoying your game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Total Party Kill -- How do you recover?
Top