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Total Party Kill -- How do you recover?
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<blockquote data-quote="fusangite" data-source="post: 375995" data-attributes="member: 7240"><p>Two other points that occur to me as I read the posts:</p><p></p><p>I have worked hard to make sure that my characters are afraid of danger -- that flight is always a seriously considered option. If people haven't figured out that it's just time to flee, kill one of their number as an example and watch the others scramble out.</p><p></p><p>Also, I don't just fudge in favour of the PCs; sometimes I fudge against them -- sometimes I've made a foe too weak or a foe has had horrid luck. I work to make sure that PCs get a genuine work-out in combat so that they're really pushed. The game before last, the PCs confronted the unluckiest 12th level druid in history -- plus I made a mistake with two of his spells; so I gave him 20 extra hps once the combat got going. I feel that everyone left feeling more satisfied than if my horrendous dice luck and mismanagement of spells had been allowed to stand.</p></blockquote><p></p>
[QUOTE="fusangite, post: 375995, member: 7240"] Two other points that occur to me as I read the posts: I have worked hard to make sure that my characters are afraid of danger -- that flight is always a seriously considered option. If people haven't figured out that it's just time to flee, kill one of their number as an example and watch the others scramble out. Also, I don't just fudge in favour of the PCs; sometimes I fudge against them -- sometimes I've made a foe too weak or a foe has had horrid luck. I work to make sure that PCs get a genuine work-out in combat so that they're really pushed. The game before last, the PCs confronted the unluckiest 12th level druid in history -- plus I made a mistake with two of his spells; so I gave him 20 extra hps once the combat got going. I feel that everyone left feeling more satisfied than if my horrendous dice luck and mismanagement of spells had been allowed to stand. [/QUOTE]
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Total Party Kill -- How do you recover?
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