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Total Party Kill -- How do you recover?
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<blockquote data-quote="drakhe" data-source="post: 391338" data-attributes="member: 4930"><p><strong>Open rolling should not be a problem</strong></p><p></p><p>Open rolling should not be a problem! </p><p></p><p>a) Whenever a player/group asks me to roll in the open I'll warn them about the dangers and ask them if they still want me to roll open. Once they say roll open, they'll have to swallow whatever comes their way, but...</p><p></p><p>b) open rolling does not stop a DM from fudging or altering outcome or ... Unless you put the stats of the opposition open on the table, you can still call any roll a hit or a miss. And all monsters are not obliged to use every weapon/spell/ability all the time. Eg, a dragon might forget to use his breath weapon (I know rather extreme example but it'll serve) Also don't forget mother nature. A sudden huricane or lightning stroke might disturb an attacker or a passing patrol or...</p><p></p><p>In the end it still is the DM who decides. If he feels the party should perish, roll open and don't fudge. If he want's to keep the party, fudge all you like (even with open rolling) but do make em pay (PC's should never have it TOO easy ;-) )</p><p>And ultimatly, if your players want open rolling and ask you NOT to fudge, make shure they understand they'll have to accept any possible outcome (the idea of having the players sign a 'contract' as mentioned in one of the replies sounds a bit extreme to me but could shure help to avoid problems in that case)</p></blockquote><p></p>
[QUOTE="drakhe, post: 391338, member: 4930"] [b]Open rolling should not be a problem[/b] Open rolling should not be a problem! a) Whenever a player/group asks me to roll in the open I'll warn them about the dangers and ask them if they still want me to roll open. Once they say roll open, they'll have to swallow whatever comes their way, but... b) open rolling does not stop a DM from fudging or altering outcome or ... Unless you put the stats of the opposition open on the table, you can still call any roll a hit or a miss. And all monsters are not obliged to use every weapon/spell/ability all the time. Eg, a dragon might forget to use his breath weapon (I know rather extreme example but it'll serve) Also don't forget mother nature. A sudden huricane or lightning stroke might disturb an attacker or a passing patrol or... In the end it still is the DM who decides. If he feels the party should perish, roll open and don't fudge. If he want's to keep the party, fudge all you like (even with open rolling) but do make em pay (PC's should never have it TOO easy ;-) ) And ultimatly, if your players want open rolling and ask you NOT to fudge, make shure they understand they'll have to accept any possible outcome (the idea of having the players sign a 'contract' as mentioned in one of the replies sounds a bit extreme to me but could shure help to avoid problems in that case) [/QUOTE]
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