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Total Party Kill -- How do you recover?
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<blockquote data-quote="Zaruthustran" data-source="post: 392281" data-attributes="member: 1457"><p>My advice is to have an NPC group rescue them, or just roll up new pcs. No big deal--the "new pcs" can even rescue and raise the original group. After all, if someone was powerful enough to send the PCs out on a mission, chances are, he's powerful enough to send another group on that same mission if the first group fails.</p><p></p><p>As for open rolling...</p><p></p><p>My gaming group was used to closed rolling with lots of fudge. Then we switched to an RPGA DM. In the RPGA, it's all open rolling all the time. In the very first round of the very first encounter, the cleric charged a group of horsemen. They surrounded and killed him (-12hp) in one round while the rest of us watched. </p><p></p><p>Well, that sure set the tone! It was great; we all started playing like our character's lives actually mattered. Much fun. The player of the cleric rolled up a new PC (another cleric) and away we went.</p><p></p><p>Later, after a tough fight, we got ambushed. The ambushers had a Rogue on the roof top who would Hide, pop up and shoot down at the street, then drop again. Thus, sneak attack dam every other round. Brutal. We were all down to negative hp--except the player of the cleric. The cleric managed to defeat the sniper (barely) and we all survived. It was close, but holy cow it was fun.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 392281, member: 1457"] My advice is to have an NPC group rescue them, or just roll up new pcs. No big deal--the "new pcs" can even rescue and raise the original group. After all, if someone was powerful enough to send the PCs out on a mission, chances are, he's powerful enough to send another group on that same mission if the first group fails. As for open rolling... My gaming group was used to closed rolling with lots of fudge. Then we switched to an RPGA DM. In the RPGA, it's all open rolling all the time. In the very first round of the very first encounter, the cleric charged a group of horsemen. They surrounded and killed him (-12hp) in one round while the rest of us watched. Well, that sure set the tone! It was great; we all started playing like our character's lives actually mattered. Much fun. The player of the cleric rolled up a new PC (another cleric) and away we went. Later, after a tough fight, we got ambushed. The ambushers had a Rogue on the roof top who would Hide, pop up and shoot down at the street, then drop again. Thus, sneak attack dam every other round. Brutal. We were all down to negative hp--except the player of the cleric. The cleric managed to defeat the sniper (barely) and we all survived. It was close, but holy cow it was fun. [/QUOTE]
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Total Party Kill -- How do you recover?
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