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General Tabletop Discussion
*TTRPGs General
Total Party Kill -- How do you recover?
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<blockquote data-quote="Caedrel" data-source="post: 393012" data-attributes="member: 7477"><p><strong>Open rolling</strong></p><p></p><p>Interestingly, my players have asked me NOT to roll out in the open - apparently, they all believe my black d20 is especially lethal and don't want to see the hurt coming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've had one TPK (in the Sunless Citadel too) and everyone learnt a good lesson from it - eg. "one more room" is very bad for one's health; one's judgement past 1am isn't real good; etc etc <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still, with -10 being the point of actual "death", most characters can be stabilised by the bad guys and saved for a meal or something. In my above mentioned case, Kerowyn Hucrele (NPC who sent the first party out to the Citadel) is persistent and got together another party to send out on the same mission. The one previous PC who had been really, really killed was now a zombie and the others had been rescued so they could also be made servants of Gulthias. </p><p></p><p>I had to change the module a little bit so that they could be saved by the destruction of said entity, but I think that's been the intent of other people's suggestions about "changing the story" to suit. Some people went with their original characters: some stuck with the rescuing ones, because they came to like them better.</p></blockquote><p></p>
[QUOTE="Caedrel, post: 393012, member: 7477"] [b]Open rolling[/b] Interestingly, my players have asked me NOT to roll out in the open - apparently, they all believe my black d20 is especially lethal and don't want to see the hurt coming :) I've had one TPK (in the Sunless Citadel too) and everyone learnt a good lesson from it - eg. "one more room" is very bad for one's health; one's judgement past 1am isn't real good; etc etc :) Still, with -10 being the point of actual "death", most characters can be stabilised by the bad guys and saved for a meal or something. In my above mentioned case, Kerowyn Hucrele (NPC who sent the first party out to the Citadel) is persistent and got together another party to send out on the same mission. The one previous PC who had been really, really killed was now a zombie and the others had been rescued so they could also be made servants of Gulthias. I had to change the module a little bit so that they could be saved by the destruction of said entity, but I think that's been the intent of other people's suggestions about "changing the story" to suit. Some people went with their original characters: some stuck with the rescuing ones, because they came to like them better. [/QUOTE]
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Total Party Kill -- How do you recover?
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