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<blockquote data-quote="EtherHulkRending" data-source="post: 1286018" data-attributes="member: 12889"><p>Our agreed upon rule was as long as half the party lives the campaign continues. Our Dm was running us through Pools of Radiance only we didn't know it. At a point we encountered a big nasty that we weren't supposed to fight and instead of playing said nasty as the mod described he sent it after us. It was a CR 19 and we were only 7th or 8th level at that point. We lost our two front line fighters several rounds into combat, our rogue was almost dead, our druid and his companion had already fled after failing a few reflex saves and the sorceror and my cleric were in the process of withdrawing when we were again attacked by said nasty(which was supposed to be run as a pacifist that would ask to leave first and then fight only enough to flee).</p><p>This dropped the rogue and nearly dropped me. But of the six of us, half survived but the DM was not happy that we lasted so long against the nasty, as a matter of fact we killed it twice over. So he tried to restart the campaign at 1st level, at that point we revolted and he quit.</p><p></p><p>I guess the point is to make an agreement between players and DM and stick to it as to what to do in the event of a near, or total TPK.</p><p></p><p>As to what I think of them in general, they suck but they happen. Usually I will bend a little as a DM unless the party does something stupid IC to warrant getting slaughtered, otherwise I use less brutal but still effective tactics for whatever they are fighting so that I'm not totally softballing them. Deaths are regrettable but they happen.</p></blockquote><p></p>
[QUOTE="EtherHulkRending, post: 1286018, member: 12889"] Our agreed upon rule was as long as half the party lives the campaign continues. Our Dm was running us through Pools of Radiance only we didn't know it. At a point we encountered a big nasty that we weren't supposed to fight and instead of playing said nasty as the mod described he sent it after us. It was a CR 19 and we were only 7th or 8th level at that point. We lost our two front line fighters several rounds into combat, our rogue was almost dead, our druid and his companion had already fled after failing a few reflex saves and the sorceror and my cleric were in the process of withdrawing when we were again attacked by said nasty(which was supposed to be run as a pacifist that would ask to leave first and then fight only enough to flee). This dropped the rogue and nearly dropped me. But of the six of us, half survived but the DM was not happy that we lasted so long against the nasty, as a matter of fact we killed it twice over. So he tried to restart the campaign at 1st level, at that point we revolted and he quit. I guess the point is to make an agreement between players and DM and stick to it as to what to do in the event of a near, or total TPK. As to what I think of them in general, they suck but they happen. Usually I will bend a little as a DM unless the party does something stupid IC to warrant getting slaughtered, otherwise I use less brutal but still effective tactics for whatever they are fighting so that I'm not totally softballing them. Deaths are regrettable but they happen. [/QUOTE]
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