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<blockquote data-quote="BSF" data-source="post: 1286025" data-attributes="member: 13098"><p>I hate TPK and try to avoid them like the plague. I am not reluctant to kill off characters, but all at once seems a bit harsh. Fortunately, my players are pretty good about taking care of themselves. Heck, I have even seen them engage in a strategic withdrawal on occasion. It is rare, yes. </p><p></p><p>The closest I have come to a TPK lately is when my group of 7 PC's fought a group of ghouls. In one round, the Paladin, the Barbarian and the Fighter/Cleric all failed their saves to avoid being paralyzed. Seriously, it's a DC 14 Fort save right? Each one doomed his karma by starting off the roll like this: Player picks up a d20. Oh, so long as I roll higher than a 3, I save. Rolls d20 and gets a 3. It was funny, but in a sucky kind of way. By the end of that encounter, everyone except the Psion (Telepath) was paralyzed. The Psion and the Paladin's warhorse managed to beat back the last ghoul. </p><p></p><p>My newest campaign is a different issue. I am trying to make it much more freeform and the characters haven't established themselves in any meaningful way yet. Though, I might ask for some secondary characters so we have a good starting point for character death, including a TPK.</p></blockquote><p></p>
[QUOTE="BSF, post: 1286025, member: 13098"] I hate TPK and try to avoid them like the plague. I am not reluctant to kill off characters, but all at once seems a bit harsh. Fortunately, my players are pretty good about taking care of themselves. Heck, I have even seen them engage in a strategic withdrawal on occasion. It is rare, yes. The closest I have come to a TPK lately is when my group of 7 PC's fought a group of ghouls. In one round, the Paladin, the Barbarian and the Fighter/Cleric all failed their saves to avoid being paralyzed. Seriously, it's a DC 14 Fort save right? Each one doomed his karma by starting off the roll like this: Player picks up a d20. Oh, so long as I roll higher than a 3, I save. Rolls d20 and gets a 3. It was funny, but in a sucky kind of way. By the end of that encounter, everyone except the Psion (Telepath) was paralyzed. The Psion and the Paladin's warhorse managed to beat back the last ghoul. My newest campaign is a different issue. I am trying to make it much more freeform and the characters haven't established themselves in any meaningful way yet. Though, I might ask for some secondary characters so we have a good starting point for character death, including a TPK. [/QUOTE]
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