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<blockquote data-quote="Zappo" data-source="post: 1286384" data-attributes="member: 633"><p>I haven't had a TPK yet as a DM. Uhm, except for an instance where the PCs used the equivalent of a one-way portal to reach an isolated cave on Pandemonium and forgot to carry a plane shift scroll to get out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p> </p><p> In the current Ravenloft campaign, we very nearly got all of us killed at the end of a converted Vecna Reborn. [spoiler]Vokar, or whatever the name of Vecna's cleric, is simply insanely tough. He was, oh, about 9 or 10 levels above us and apparently the fact that his god was mostly dead didn't hinder his spellcasting at all; he <em>easily</em> killed half of us (the rest fled), and raised Vecna. I couldn't think of a way to avoid fighting him, either. How the hell are you supposed to complete that adventure?[/spoiler] Anyway, the DM magicked us out of that one.</p><p> </p><p> In a FR campaign, we killed one of those wingless guardian drakes from MoF and it was a very, <em>very</em> close fight. Let's say that one more round from the dragon would have certainly resulted in a TPK. Whoever gave CR 5 to that thing should be shot.</p><p> </p><p> As a DM, I avoid killing PCs if I can help it. I have plots and hooks tied around each one of them, and every single death means that the whole campaign will have to take a detour. I protect PCs from stupid or anticlimactic deaths, unless they really deserve it for something foolish they've done. The best players still have the characters from the beginning of the campaign. A TPK is frustrating for everyone involved, destroys the story, and generally has no good quality at all, so it just doesn't happen.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1286384, member: 633"] I haven't had a TPK yet as a DM. Uhm, except for an instance where the PCs used the equivalent of a one-way portal to reach an isolated cave on Pandemonium and forgot to carry a plane shift scroll to get out. :rolleyes: In the current Ravenloft campaign, we very nearly got all of us killed at the end of a converted Vecna Reborn. [spoiler]Vokar, or whatever the name of Vecna's cleric, is simply insanely tough. He was, oh, about 9 or 10 levels above us and apparently the fact that his god was mostly dead didn't hinder his spellcasting at all; he [i]easily[/i] killed half of us (the rest fled), and raised Vecna. I couldn't think of a way to avoid fighting him, either. How the hell are you supposed to complete that adventure?[/spoiler] Anyway, the DM magicked us out of that one. In a FR campaign, we killed one of those wingless guardian drakes from MoF and it was a very, [i]very[/i] close fight. Let's say that one more round from the dragon would have certainly resulted in a TPK. Whoever gave CR 5 to that thing should be shot. As a DM, I avoid killing PCs if I can help it. I have plots and hooks tied around each one of them, and every single death means that the whole campaign will have to take a detour. I protect PCs from stupid or anticlimactic deaths, unless they really deserve it for something foolish they've done. The best players still have the characters from the beginning of the campaign. A TPK is frustrating for everyone involved, destroys the story, and generally has no good quality at all, so it just doesn't happen. [/QUOTE]
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