Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Totally Arbitrary Campaign Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="solomanii" data-source="post: 1389764" data-attributes="member: 13963"><p><strong>Totally Arbitrary Campaign Setting II</strong></p><p></p><p>Our intrepid band of adventurers;</p><p></p><p> Cleopatra Jones, 6th Wizard/4th Cleric of Erollisi Marr.</p><p> Volvodor, 10th level Minotaur Fighter.</p><p> Syrnio, Half-Aquatic Elf Monk of the Quivering Palm (10th).</p><p> Ned Sin, A recovering Barghest (10th).</p><p></p><p>Our heroes continue to search the strange place they were dumped in. They</p><p>learn they are in the Mortuary. The place is run by a faction called the</p><p>Dustmen who have an odd view on life, the universe and everything. They</p><p>also find out that they have been here before - different versions of</p><p>themselves. A particular dustman, Dhall, has seen them on three separate</p><p>occasions coming through the Mortuary acting as bewildered as ever.</p><p></p><p>After more searching and clue finding they finally make their way out.</p><p>Before they leave an apparition of a beautiful human female, dressed as a</p><p>warrior, appears to Volvodor. She says her name is Deinorra and that</p><p>Volvodor was her lover a long time ago. She followed him, as have others,</p><p>to their deaths. Volvodor can't remember but promises to try and find a</p><p>way to join her or free her. In reply she describes a vision she has seen</p><p>of the parties future - they will face their past (or future?) selves, each</p><p>one personifying a different shade of the current characters - good, evil</p><p>and neutral. They will need to overcome each of them if they hope to ever</p><p>have a chance of completing their quest. She fades from view.</p><p></p><p>They make their way out into Sigil - the City of Doors. They are surprised</p><p>to find that the city seems to be built on the inside of a donut shaped</p><p>circle/sphere. They are in the slums. They spend sometime looking about.</p><p>It is raining and Ned falls into an Ooze puddle. A crowd starts to gather</p><p>to watch the fun. He manages to easily free himself from the mephits</p><p>grasping hands but fails his Fort check and begins to slowly to turn into</p><p>Ooze. Quick thinking Cleopatra attempts to cast a healing spell but</p><p>nothing happens. In fact none of her clerical spells work.</p><p></p><p>She confesses to the rest of the players that she has been having</p><p>disturbing dreams about Erollisi Marr and that was obviously a portent to</p><p>her now lost connection. Syrio attempts a heal check on Ned but fails.</p><p>Ned quaffs a healing potion and the process seems to be reverse. Just in</p><p>case Morte suggests perhaps finding a healer of some kind to double check.</p><p></p><p>Volvodor grabs the nearest human spectator by the collar and lifts him off</p><p>the ground and politely asks him to take them to the nearest healer. He</p><p>suggests Old Mebbeth who makes her kip in Ragpicker Square. They make</p><p>there way there. On the way they notice a tall 6 armed, mostly human,</p><p>female who makes a snide comment about them ("Looks like the deaders are</p><p>walking about today"). The party decide to make a detour and find out</p><p>what she is talking about.</p><p></p><p>After greasing her palms with jink she mentions that she remembers seeing</p><p>the Minotaur, the Aquatic Elf and the Barghest in a Collectors cart about 3</p><p>weeks ago. The reason she remembers them at all was because they were</p><p>particular unusual pickings for the Hive. She refuses to divulge any more</p><p>information (not even her name) and the players state that if she knows</p><p>anything else about them it will be worth her while.</p><p></p><p>They arrive at Mebbeth who helps them out (for the right amount of jink).</p><p>She even allows them to rest there. Cleopatra talks to Mebbeth about her</p><p>dreams and that she lost contact with Erollisi Marr. Mebbeth is well</p><p>aquatinted with the Norathian Pantheon since that is where she originally</p><p>came from (not being a native of Sigil).</p><p></p><p>She explains to Cleo that about 10 years ago the Pantheon was punished by</p><p>the Overpower that rules them to spend 1 year and a day on Norrath as</p><p>mortals. After that time most of the Norathian powers returned to their</p><p>respective positions. Some were killed and replaced my mortals. Erollisi</p><p>disappeared completely and she has been missing all that time. Her</p><p>brother, Mithaniel Marr has been acting as her proxy for her power and</p><p>continues to search for her.</p><p></p><p>After Cleo describes the "man" in her dreams to Mebbeth who seems to be</p><p>holding Erollisi captive Mebbeth instantly recognises the 6 fingered man</p><p>with the burning green eyes as Grazz't an Abyssal Lord. If he has her then</p><p>trying to find her and retrieve her won't be easy.</p><p></p><p>She recommends finding a guide who knows the lay of the land and a portal</p><p>to get there. The party asks if she know of anyone. Mebbeth points out</p><p>that they already have the guide - Morte, who is well aquatinted with</p><p>Sigil, the Outlands and the 3 layers that make up Grazz'ts domain. Morte</p><p>protests (obviously not wanting to go back there for some reason) but</p><p>eventually agrees to lead them to a gate. He knows of one in the Slags.</p><p>Its the only door left standing in the whole place and is emblazoned with a</p><p>6 fingered palm print.</p><p></p><p>The party rest for the night and then heads out to the Slags in the</p><p>morning. They preserver through a Slag Quake, Razorvine Tumbleweeds, a</p><p>Vargoille attack and manage to uncover a Tannari Supply Cache. They also</p><p>get the feeling they are being watched and see shadows moving out of the</p><p>corner of their eyes, find human remains shaped into a smiley face and the</p><p>area is thick with the smell of cinnamon.</p><p></p><p>These encounters delay their progress and they are forced to spend a night</p><p>in the Slags. During the night they are approached by Sir John, a proxy of</p><p>Mithaniel Marr who offers to help them. This is the first good lead</p><p>Mithanial has on Erollisi Marr and he will help the party as much as he</p><p>can. To this end he provides a spell key to Cleo allowing her to not only</p><p>channel power directly through Mithaniel Marr but will also allow her</p><p>clerical spells to function on the 3 layers ruled by Grazz't.</p><p></p><p>Game ends for the night. Part 3 in January.</p></blockquote><p></p>
[QUOTE="solomanii, post: 1389764, member: 13963"] [b]Totally Arbitrary Campaign Setting II[/b] Our intrepid band of adventurers; Cleopatra Jones, 6th Wizard/4th Cleric of Erollisi Marr. Volvodor, 10th level Minotaur Fighter. Syrnio, Half-Aquatic Elf Monk of the Quivering Palm (10th). Ned Sin, A recovering Barghest (10th). Our heroes continue to search the strange place they were dumped in. They learn they are in the Mortuary. The place is run by a faction called the Dustmen who have an odd view on life, the universe and everything. They also find out that they have been here before - different versions of themselves. A particular dustman, Dhall, has seen them on three separate occasions coming through the Mortuary acting as bewildered as ever. After more searching and clue finding they finally make their way out. Before they leave an apparition of a beautiful human female, dressed as a warrior, appears to Volvodor. She says her name is Deinorra and that Volvodor was her lover a long time ago. She followed him, as have others, to their deaths. Volvodor can't remember but promises to try and find a way to join her or free her. In reply she describes a vision she has seen of the parties future - they will face their past (or future?) selves, each one personifying a different shade of the current characters - good, evil and neutral. They will need to overcome each of them if they hope to ever have a chance of completing their quest. She fades from view. They make their way out into Sigil - the City of Doors. They are surprised to find that the city seems to be built on the inside of a donut shaped circle/sphere. They are in the slums. They spend sometime looking about. It is raining and Ned falls into an Ooze puddle. A crowd starts to gather to watch the fun. He manages to easily free himself from the mephits grasping hands but fails his Fort check and begins to slowly to turn into Ooze. Quick thinking Cleopatra attempts to cast a healing spell but nothing happens. In fact none of her clerical spells work. She confesses to the rest of the players that she has been having disturbing dreams about Erollisi Marr and that was obviously a portent to her now lost connection. Syrio attempts a heal check on Ned but fails. Ned quaffs a healing potion and the process seems to be reverse. Just in case Morte suggests perhaps finding a healer of some kind to double check. Volvodor grabs the nearest human spectator by the collar and lifts him off the ground and politely asks him to take them to the nearest healer. He suggests Old Mebbeth who makes her kip in Ragpicker Square. They make there way there. On the way they notice a tall 6 armed, mostly human, female who makes a snide comment about them ("Looks like the deaders are walking about today"). The party decide to make a detour and find out what she is talking about. After greasing her palms with jink she mentions that she remembers seeing the Minotaur, the Aquatic Elf and the Barghest in a Collectors cart about 3 weeks ago. The reason she remembers them at all was because they were particular unusual pickings for the Hive. She refuses to divulge any more information (not even her name) and the players state that if she knows anything else about them it will be worth her while. They arrive at Mebbeth who helps them out (for the right amount of jink). She even allows them to rest there. Cleopatra talks to Mebbeth about her dreams and that she lost contact with Erollisi Marr. Mebbeth is well aquatinted with the Norathian Pantheon since that is where she originally came from (not being a native of Sigil). She explains to Cleo that about 10 years ago the Pantheon was punished by the Overpower that rules them to spend 1 year and a day on Norrath as mortals. After that time most of the Norathian powers returned to their respective positions. Some were killed and replaced my mortals. Erollisi disappeared completely and she has been missing all that time. Her brother, Mithaniel Marr has been acting as her proxy for her power and continues to search for her. After Cleo describes the "man" in her dreams to Mebbeth who seems to be holding Erollisi captive Mebbeth instantly recognises the 6 fingered man with the burning green eyes as Grazz't an Abyssal Lord. If he has her then trying to find her and retrieve her won't be easy. She recommends finding a guide who knows the lay of the land and a portal to get there. The party asks if she know of anyone. Mebbeth points out that they already have the guide - Morte, who is well aquatinted with Sigil, the Outlands and the 3 layers that make up Grazz'ts domain. Morte protests (obviously not wanting to go back there for some reason) but eventually agrees to lead them to a gate. He knows of one in the Slags. Its the only door left standing in the whole place and is emblazoned with a 6 fingered palm print. The party rest for the night and then heads out to the Slags in the morning. They preserver through a Slag Quake, Razorvine Tumbleweeds, a Vargoille attack and manage to uncover a Tannari Supply Cache. They also get the feeling they are being watched and see shadows moving out of the corner of their eyes, find human remains shaped into a smiley face and the area is thick with the smell of cinnamon. These encounters delay their progress and they are forced to spend a night in the Slags. During the night they are approached by Sir John, a proxy of Mithaniel Marr who offers to help them. This is the first good lead Mithanial has on Erollisi Marr and he will help the party as much as he can. To this end he provides a spell key to Cleo allowing her to not only channel power directly through Mithaniel Marr but will also allow her clerical spells to function on the 3 layers ruled by Grazz't. Game ends for the night. Part 3 in January. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Totally Arbitrary Campaign Setting
Top